v1.1.18.0 (Treacherous Tides Update)
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@@ -21,9 +21,11 @@ namespace Barotrauma.Items.Components
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Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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float rotation = msg.ReadSingle();
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spreadIndex = msg.ReadByte();
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ushort submarineID = msg.ReadUInt16();
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if (User != null)
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{
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Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
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item.Submarine = Entity.FindEntityByID(submarineID) as Submarine;
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}
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else
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{
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@@ -57,13 +57,6 @@ namespace Barotrauma.Items.Components
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private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
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private readonly List<ParticleEmitter> particleEmitterCharges = new List<ParticleEmitter>();
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[Editable, Serialize("0,0,0,0", IsPropertySaveable.Yes, description: "Optional screen tint color when the item is being operated (R,G,B,A).")]
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public Color HudTint
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{
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get;
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private set;
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}
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[Serialize(false, IsPropertySaveable.No, description: "Should the charge of the connected batteries/supercapacitors be shown at the top of the screen when operating the item.")]
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public bool ShowChargeIndicator
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{
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