Server can inflict impact damage on clients, character oxygen level syncing bugfix, hulls send a networkevent when oxygen level changes by >=5%, limb velocities aren't reset when receiving a network update

This commit is contained in:
Regalis
2016-06-29 17:26:26 +03:00
parent 3e3ec5a2ef
commit 34c6569313
6 changed files with 48 additions and 35 deletions
+2 -1
View File
@@ -1520,7 +1520,7 @@ namespace Barotrauma
message.Write(keys[(int)InputType.Run].Held);
message.Write(keys[(int)InputType.Crouch].Held);
message.Write(((HumanoidAnimController)AnimController).Crouching);
if (secondaryHeld)
@@ -1685,6 +1685,7 @@ namespace Barotrauma
if (allOk)
{
bleeding = 0.0f;
Oxygen = 100.0f;
AnimController.StunTimer = 0.0f;
return;
}