Merge branch 'new-netcode' of https://gitlab.com/poe.regalis/barotrauma into new-netcode
This commit is contained in:
@@ -2444,6 +2444,9 @@ namespace Barotrauma
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{
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GameMain.Client.Character = character;
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Controlled = character;
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GameMain.LightManager.LosEnabled = true;
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character.memInput.Clear();
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character.memPos.Clear();
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character.memLocalPos.Clear();
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@@ -293,36 +293,6 @@ namespace Barotrauma
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{
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scrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * BarSize;
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}
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for (int i = 0; i < children.Count; i++)
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{
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GUIComponent child = children[i];
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if (child == frame || !child.Visible) continue;
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if (enabled && child.CanBeFocused &&
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(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
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{
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child.State = ComponentState.Hover;
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if (PlayerInput.LeftButtonClicked())
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{
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Debug.WriteLine("clicked");
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Select(i);
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}
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}
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else if (selected.Contains(child))
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{
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child.State = ComponentState.Selected;
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if (CheckSelected != null)
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{
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if (CheckSelected() != child.UserData) selected.Remove(child);
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}
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}
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else
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{
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child.State = ComponentState.None;
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}
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}
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}
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public void Select(int childIndex, bool force = false)
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@@ -170,7 +170,7 @@ namespace Barotrauma
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public void StartShift(Level level, bool reloadSub = true, bool loadSecondSub = false)
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{
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GameMain.LightManager.LosEnabled = (GameMain.Server==null || GameMain.Server.CharacterInfo!=null);
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GameMain.LightManager.LosEnabled = GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo != null;
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this.level = level;
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@@ -577,6 +577,8 @@ namespace Barotrauma.Networking
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if (Character != null) Character.Remove();
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Entity.Spawner.Clear();
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entityEventManager.Clear();
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LastSentEntityEventID = 0;
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endVoteTickBox.Selected = false;
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@@ -906,6 +906,12 @@ namespace Barotrauma.Networking
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List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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foreach (Client client in connectedClients)
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{
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client.lastRecvEntitySpawnID = 0;
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client.entityEventLastSent.Clear();
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client.lastSentEntityEventID = 0;
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client.lastRecvEntityEventID = 0;
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if (client.characterInfo == null)
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{
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client.characterInfo = new CharacterInfo(Character.HumanConfigFile, client.name);
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@@ -120,6 +120,8 @@ namespace Barotrauma.Networking
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{
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ID = 0;
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lastReceivedID = 0;
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events.Clear();
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eventLastSent.Clear();
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}
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@@ -31,7 +31,6 @@ namespace Barotrauma.Networking
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//write into a temporary buffer so we can write the length before the actual data
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NetBuffer tempBuffer = new NetBuffer();
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WriteEvent(tempBuffer, e, recipient);
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tempBuffer.WritePadBits();
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Debug.Assert(
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tempBuffer.LengthBytes < 256,
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@@ -40,6 +39,7 @@ namespace Barotrauma.Networking
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msg.Write((UInt16)e.Entity.ID);
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msg.Write((byte)tempBuffer.LengthBytes);
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msg.Write(tempBuffer);
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msg.WritePadBits();
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}
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}
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