MP campaign fixes

This commit is contained in:
Joonas Rikkonen
2017-09-13 18:37:17 +03:00
parent 8949871f00
commit 348d81a66f
10 changed files with 88 additions and 375 deletions
@@ -66,7 +66,7 @@ namespace Barotrauma
campaignSetupUI.StartNewGame = (Submarine sub, string saveName, string mapSeed) =>
{
GameMain.GameSession = new GameSession(sub, saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
GameMain.GameSession = new GameSession(new Submarine(sub.FilePath, ""), saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
campaign.GenerateMap(mapSeed);
campaign.map.OnLocationSelected += (loc, connection) => { campaign.LastUpdateID++; };
@@ -142,6 +142,18 @@ namespace Barotrauma
GameMain.GameSession.EndRound("");
//TODO: save player inventories between mp campaign rounds
//remove all items that are in someone's inventory
foreach (Character c in Character.CharacterList)
{
if (c.Inventory == null) continue;
foreach (Item item in c.Inventory.Items)
{
if (item != null) item.Remove();
}
}
if (success)
{
bool atEndPosition = Submarine.MainSub.AtEndPosition;
@@ -167,11 +179,9 @@ namespace Barotrauma
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
if (!success)
{
/* var summaryScreen = GUIMessageBox.VisibleBox;
var summaryScreen = GUIMessageBox.VisibleBox;
if (summaryScreen != null)
{
summaryScreen = summaryScreen.children[0];
@@ -184,16 +194,13 @@ namespace Barotrauma
var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
}*/
}
}
}
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
else
{
Character.CharacterList[i].Remove();
GameMain.GameSession.EndRound("");
}
Submarine.Unload();
}
public static MultiplayerCampaign Load(XElement element)
@@ -260,19 +267,17 @@ namespace Barotrauma
UInt16 selectedLocIndex = msg.ReadUInt16();
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
if (campaign == null)
if (campaign == null || mapSeed != campaign.Map.Seed)
{
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
GameMain.GameSession = new GameSession(
null, //TODO: set the sub (after receiving the save file?)
savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
GameMain.GameSession = new GameSession(null, savePath, GameModePreset.list.Find(g => g.Name == "Campaign"));
campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
campaign.GenerateMap(mapSeed);
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
}
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
if (NetIdUtils.IdMoreRecent(campaign.lastUpdateID, updateID)) return;
//server has a newer save file