(965c31410a) Unstable v0.10.4.0

This commit is contained in:
Juan Pablo Arce
2020-07-21 08:57:50 -03:00
parent 4f8bd39789
commit 33d3a41104
546 changed files with 45952 additions and 25762 deletions
@@ -0,0 +1,58 @@
using System;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class RemoveItemAction : EventAction
{
[Serialize("", true)]
public string TargetTag { get; set; }
[Serialize("", true)]
public string ItemIdentifier { get; set; }
[Serialize(1, true)]
public int Amount { get; set; }
public RemoveItemAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targets = ParentEvent.GetTargets(TargetTag)
.Where(t => t is Character chr && chr.Inventory != null)
.Select(t => t as Character).ToList();
if (targets.Count <= 0) { return; }
int count = Amount;
while (count > 0 && targets.Count > 0)
{
var items = targets[0].Inventory.Items;
for (int i = 0; i < items.Length; i++)
{
if (items[i] != null && items[i].Prefab.Identifier.Equals(ItemIdentifier, StringComparison.InvariantCultureIgnoreCase))
{
Entity.Spawner.AddToRemoveQueue(items[i]);
count--;
if (count <= 0) { break; }
}
}
targets.RemoveAt(0);
}
isFinished = true;
}
}
}