59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class RemoveItemAction : EventAction
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{
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[Serialize("", true)]
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public string TargetTag { get; set; }
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[Serialize("", true)]
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public string ItemIdentifier { get; set; }
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[Serialize(1, true)]
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public int Amount { get; set; }
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public RemoveItemAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
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private bool isFinished = false;
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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var targets = ParentEvent.GetTargets(TargetTag)
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.Where(t => t is Character chr && chr.Inventory != null)
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.Select(t => t as Character).ToList();
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if (targets.Count <= 0) { return; }
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int count = Amount;
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while (count > 0 && targets.Count > 0)
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{
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var items = targets[0].Inventory.Items;
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for (int i = 0; i < items.Length; i++)
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{
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if (items[i] != null && items[i].Prefab.Identifier.Equals(ItemIdentifier, StringComparison.InvariantCultureIgnoreCase))
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{
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Entity.Spawner.AddToRemoveQueue(items[i]);
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count--;
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if (count <= 0) { break; }
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}
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}
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targets.RemoveAt(0);
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}
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isFinished = true;
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}
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}
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}
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