Change DefaultHook.lua to use Hook.Patch
This commit is contained in:
@@ -1,81 +1,87 @@
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Hook.HookMethod(
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"Barotrauma.Item", "TryInteract",
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{
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"Barotrauma.Character",
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"System.Boolean",
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"System.Boolean",
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"System.Boolean"
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},
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function (instance, p)
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if Hook.Call("item.interact", instance, p.picker, p.ignoreRequiredItems, p.forceSelectKey, p.forceActionKey) == true then
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return false
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end
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end,
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Hook.HookMethodType.Before
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Hook.Patch(
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"Barotrauma.Item", "TryInteract",
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{
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"Barotrauma.Character",
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"System.Boolean",
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"System.Boolean",
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"System.Boolean"
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},
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function(instance, p)
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if Hook.Call("item.interact", instance, p["picker"], p["ignoreRequiredItems"], p["forceSelectKey"], p["forceActionKey"]) == true then
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p.PreventExecution = true
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return false
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end
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end,
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Hook.HookMethodType.Before
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)
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Hook.HookMethod(
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"Barotrauma.Item", "ApplyTreatment",
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{
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"Barotrauma.Character",
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"Barotrauma.Character",
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"Barotrauma.Limb"
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},
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function (instance, p)
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if Hook.Call("item.applyTreatment", instance, p.user, p.character, p.targetLimb) then
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return false
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end
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end,
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Hook.HookMethodType.Before
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Hook.Patch(
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"Barotrauma.Item", "ApplyTreatment",
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{
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"Barotrauma.Character",
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"Barotrauma.Character",
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"Barotrauma.Limb"
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},
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function(instance, p)
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if Hook.Call("item.applyTreatment", instance, p["user"], p["character"], p["targetLimb"]) then
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p.PreventExecution = true
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return false
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end
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end,
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Hook.HookMethodType.Before
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)
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Hook.HookMethod(
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"Barotrauma.Item", "Combine",
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{
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"Barotrauma.Item",
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"Barotrauma.Character"
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},
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function (instance, p)
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if Hook.Call("item.combine", instance, p.item, p.user) == true then
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return false
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end
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end,
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Hook.HookMethodType.Before
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Hook.Patch(
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"Barotrauma.Item", "Combine",
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{
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"Barotrauma.Item",
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"Barotrauma.Character"
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},
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function(instance, p)
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if Hook.Call("item.combine", instance, p["item"], p["user"]) == true then
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p.PreventExecution = true
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return false
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end
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end,
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Hook.HookMethodType.Before
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)
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Hook.HookMethod(
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"Barotrauma.Item", "Drop",
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function (instance, p)
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if Hook.Call("item.drop", instance, p.dropper) == true then
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return false
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end
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end,
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Hook.HookMethodType.Before
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Hook.Patch(
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"Barotrauma.Item", "Drop",
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function(instance, p)
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if Hook.Call("item.drop", instance, p["dropper"]) == true then
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p.PreventExecution = true
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return false
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end
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end,
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Hook.HookMethodType.Before
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)
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Hook.HookMethod(
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"Barotrauma.Item", "Equip",
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{
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"Barotrauma.Character"
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},
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function (instance, p)
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if Hook.Call("item.equip", instance, p.character) == true then
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return false
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end
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end,
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Hook.HookMethodType.Before
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Hook.Patch(
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"Barotrauma.Item", "Equip",
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{
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"Barotrauma.Character"
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},
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function(instance, p)
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if Hook.Call("item.equip", instance, p["character"]) == true then
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p.PreventExecution = true
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return false
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end
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end,
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Hook.HookMethodType.Before
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)
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Hook.HookMethod(
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"Barotrauma.Item", "Unequip",
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{
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"Barotrauma.Character"
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},
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function (instance, p)
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if Hook.Call("item.unequip", instance, p.character) == true then
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return false
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end
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end,
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Hook.HookMethodType.Before
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Hook.Patch(
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"Barotrauma.Item", "Unequip",
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{
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"Barotrauma.Character"
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},
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function(instance, p)
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if Hook.Call("item.unequip", instance, p["character"]) == true then
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p.PreventExecution = true
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return false
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end
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end,
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Hook.HookMethodType.Before
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)
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