Change DefaultHook.lua to use Hook.Patch

This commit is contained in:
peelz
2022-08-04 15:41:04 -04:00
parent c25f4df6bc
commit 33a29741df

View File

@@ -1,81 +1,87 @@
Hook.HookMethod(
"Barotrauma.Item", "TryInteract",
{
"Barotrauma.Character",
"System.Boolean",
"System.Boolean",
"System.Boolean"
},
function (instance, p)
if Hook.Call("item.interact", instance, p.picker, p.ignoreRequiredItems, p.forceSelectKey, p.forceActionKey) == true then
return false
end
end,
Hook.HookMethodType.Before
Hook.Patch(
"Barotrauma.Item", "TryInteract",
{
"Barotrauma.Character",
"System.Boolean",
"System.Boolean",
"System.Boolean"
},
function(instance, p)
if Hook.Call("item.interact", instance, p["picker"], p["ignoreRequiredItems"], p["forceSelectKey"], p["forceActionKey"]) == true then
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
Hook.HookMethod(
"Barotrauma.Item", "ApplyTreatment",
{
"Barotrauma.Character",
"Barotrauma.Character",
"Barotrauma.Limb"
},
function (instance, p)
if Hook.Call("item.applyTreatment", instance, p.user, p.character, p.targetLimb) then
return false
end
end,
Hook.HookMethodType.Before
Hook.Patch(
"Barotrauma.Item", "ApplyTreatment",
{
"Barotrauma.Character",
"Barotrauma.Character",
"Barotrauma.Limb"
},
function(instance, p)
if Hook.Call("item.applyTreatment", instance, p["user"], p["character"], p["targetLimb"]) then
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
Hook.HookMethod(
"Barotrauma.Item", "Combine",
{
"Barotrauma.Item",
"Barotrauma.Character"
},
function (instance, p)
if Hook.Call("item.combine", instance, p.item, p.user) == true then
return false
end
end,
Hook.HookMethodType.Before
Hook.Patch(
"Barotrauma.Item", "Combine",
{
"Barotrauma.Item",
"Barotrauma.Character"
},
function(instance, p)
if Hook.Call("item.combine", instance, p["item"], p["user"]) == true then
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
Hook.HookMethod(
"Barotrauma.Item", "Drop",
function (instance, p)
if Hook.Call("item.drop", instance, p.dropper) == true then
return false
end
end,
Hook.HookMethodType.Before
Hook.Patch(
"Barotrauma.Item", "Drop",
function(instance, p)
if Hook.Call("item.drop", instance, p["dropper"]) == true then
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
Hook.HookMethod(
"Barotrauma.Item", "Equip",
{
"Barotrauma.Character"
},
function (instance, p)
if Hook.Call("item.equip", instance, p.character) == true then
return false
end
end,
Hook.HookMethodType.Before
Hook.Patch(
"Barotrauma.Item", "Equip",
{
"Barotrauma.Character"
},
function(instance, p)
if Hook.Call("item.equip", instance, p["character"]) == true then
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
Hook.HookMethod(
"Barotrauma.Item", "Unequip",
{
"Barotrauma.Character"
},
function (instance, p)
if Hook.Call("item.unequip", instance, p.character) == true then
return false
end
end,
Hook.HookMethodType.Before
Hook.Patch(
"Barotrauma.Item", "Unequip",
{
"Barotrauma.Character"
},
function(instance, p)
if Hook.Call("item.unequip", instance, p["character"]) == true then
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)