Content packages & MD5 hash comparison between client and server
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Before Width: | Height: | Size: 204 KiB |
@@ -1,39 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<character name ="shrimp" humanoid="false" waveamplitude="0.5" wavelength="80">
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<ragdoll texture ="Content/Characters/panzershrimp.png">
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<!-- head -->
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<limb id = "0" radius="50" length = "300" mass = "6" type="Head">
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<sprite sourcex="6" sourcey="30" sourcewidth="251" sourceheight="242" depth="0.1"/>
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</limb>
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<!-- body -->
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<limb id = "1" radius="50" mass = "40" type="Torso">
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<sprite sourcex="373" sourcey="6" sourcewidth="122" sourceheight="208" depth="0.05"/>
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</limb>
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<!-- left arm -->
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<limb id = "2" radius="45" height="153" mass="2">
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<sprite sourcex="252" sourcey="22" sourcewidth="115" sourceheight="227" depth="0.06"/>
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</limb>
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<limb id = "3" radius="45" height="205" mass="3">
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<sprite sourcex="359" sourcey="265" sourcewidth="109" sourceheight="216" depth="0.07"/>
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</limb>
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<!-- right arm -->
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<limb id = "4" radius="40" height="175" mass="3" type="Torso">
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<sprite sourcex="237" sourcey="302" sourcewidth="92" sourceheight="175" depth="0.1"/>
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1y="80" limb2="1" limb2x="-30" limb2y="-20" lowerlimit="0" upperlimit="40"/>
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<joint limb1="1" limb1y="16" limb2="2" limb2y="-50" lowerlimit="5" upperlimit="60"/>
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<joint limb1="2" limb1y="20" limb2="3" limb2y="-70" lowerlimit="10" upperlimit="60"/>
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<joint limb1="3" limb1y="60" limb2="4" limb2y="-50" lowerlimit="20" upperlimit="60"/>
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</ragdoll>
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<ai attackhumans="100" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
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</character>
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@@ -1,5 +1,18 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Oxygen Tank"
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="oxygentank.png" depth="0.05"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
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<Pickable slots="RightHand,Any"/>
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</Item>
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<Item
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name="Diving Mask"
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Tags="smallitem"
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@@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Item
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name="Oxygen Tank"
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="oxygentank.png" depth="0.05"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable holdpos="30,-15" handle1="0,5" handle2="0,-5"/>
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<Pickable slots="RightHand,Any"/>
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</Item>
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Before Width: | Height: | Size: 177 B After Width: | Height: | Size: 177 B |
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Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 520 B |
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Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
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Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
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Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
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Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 187 B |
@@ -108,7 +108,7 @@
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<Sprite texture ="light.png" depth="0.8"/>
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<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
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<sprite texture="Content/Items/Signal/lightsprite.png" origin="0.5,0.5"/>
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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<Body width="16" height="16"/>
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Before Width: | Height: | Size: 934 B After Width: | Height: | Size: 934 B |
@@ -7,26 +7,36 @@
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<Sprite texture ="weldingtool.png" depth="0.04"/>
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<!-- physics body -->
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<Body width="39" height="18" density="5"/>
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<!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
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<Holdable aimpos="50,0" handle1="-17,0" handle2="8,0"/>
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<RepairTool structurefixamount="50.0" range="80" barrelpos="19,8">
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<!-- the item must contain a welding fuel tank for it to work -->
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<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
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<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
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<!-- welding a door, it will get stuck after a while -->
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="10.0"/>
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<Fixable name="structure"/>
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<!-- construction skill 20 required to use the item -->
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<RequiredSkill name="Construction" level="20"/>
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<!-- if using the item fails (due to a insufficient skill level for example), the contained tank will break and an explosion will occurr -->
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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</RepairTool>
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<Pickable slots="Any,BothHands"/>
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<!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
|
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<ItemContainer capacity="1" hideitems="false" itempos="-17,-21">
|
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<Containable name="Welding Fuel Tank"/>
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<Containable name="Oxygen Tank"/>
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