Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
This commit is contained in:
@@ -26,7 +26,7 @@ namespace Barotrauma
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private GameMain game;
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int selectedTab;
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private Tab selectedTab;
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public MainMenuScreen(GameMain game)
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{
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@@ -42,41 +42,42 @@ namespace Barotrauma
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Rectangle panelRect = new Rectangle(
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290, y,
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500, 360);
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GUIButton button = new GUIButton(new Rectangle(50, y, 200, 30), "Tutorial", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
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GUIButton button = new GUIButton(new Rectangle(50, y, 200, 30), "Tutorial", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.OnClicked = TutorialButtonClicked;
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button = new GUIButton(new Rectangle(50, y + 60, 200, 30), "New Game", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
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button = new GUIButton(new Rectangle(50, y + 60, 200, 30), "New Game", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.UserData = Tab.NewGame;
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button.OnClicked = SelectTab;
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button = new GUIButton(new Rectangle(50, y + 100, 200, 30), "Load Game", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
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button = new GUIButton(new Rectangle(50, y + 100, 200, 30), "Load Game", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.UserData = Tab.LoadGame;
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button.OnClicked = SelectTab;
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button = new GUIButton(new Rectangle(50, y + 160, 200, 30), "Join Server", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
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button = new GUIButton(new Rectangle(50, y + 160, 200, 30), "Join Server", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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//button.UserData = (int)Tabs.JoinServer;
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button.OnClicked = JoinServerClicked;
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button = new GUIButton(new Rectangle(50, y + 200, 200, 30), "Host Server", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
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button = new GUIButton(new Rectangle(50, y + 200, 200, 30), "Host Server", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.UserData = Tab.HostServer;
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button.OnClicked = SelectTab;
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button = new GUIButton(new Rectangle(50, y + 260, 200, 30), "Submarine Editor", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
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button = new GUIButton(new Rectangle(50, y + 260, 200, 30), "Submarine Editor", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.OnClicked = (GUIButton btn, object userdata) => { GameMain.EditMapScreen.Select(); return true; };
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button = new GUIButton(new Rectangle(50, y + 320, 200, 30), "Settings", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
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button = new GUIButton(new Rectangle(50, y + 320, 200, 30), "Settings", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.UserData = Tab.Settings;
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button.OnClicked = SelectTab;
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button = new GUIButton(new Rectangle(0, 0, 150, 30), "Quit", Alignment.BottomRight, GUI.Style, buttonsTab);
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button = new GUIButton(new Rectangle(0, 0, 150, 30), "Quit", Alignment.BottomRight, "", buttonsTab);
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button.Color = button.Color * 0.8f;
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button.OnClicked = QuitClicked;
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@@ -84,31 +85,31 @@ namespace Barotrauma
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//----------------------------------------------------------------------
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menuTabs[(int)Tab.NewGame] = new GUIFrame(panelRect, GUI.Style);
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menuTabs[(int)Tab.NewGame] = new GUIFrame(panelRect, "");
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menuTabs[(int)Tab.NewGame].Padding = new Vector4(20.0f,20.0f,20.0f,20.0f);
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//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.NewGame]);
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//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, "", menuTabs[(int)Tabs.NewGame]);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.Style, menuTabs[(int)Tab.NewGame]);
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subList = new GUIListBox(new Rectangle(0, 30, 230, panelRect.Height-100), GUI.Style, menuTabs[(int)Tab.NewGame]);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, "", menuTabs[(int)Tab.NewGame]);
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subList = new GUIListBox(new Rectangle(0, 30, 230, panelRect.Height-100), "", menuTabs[(int)Tab.NewGame]);
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UpdateSubList();
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new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20),
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"Save name: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
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"Save name: ", "", Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
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saveNameBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 30, 180, 20),
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Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
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Alignment.TopLeft, "", menuTabs[(int)Tab.NewGame]);
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new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 60, 100, 20),
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"Map Seed: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
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"Map Seed: ", "", Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
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seedBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 90, 180, 20),
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Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
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Alignment.TopLeft, "", menuTabs[(int)Tab.NewGame]);
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seedBox.Text = ToolBox.RandomSeed(8);
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button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.NewGame]);
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button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", menuTabs[(int)Tab.NewGame]);
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button.OnClicked = (GUIButton btn, object userData) =>
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{
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Submarine selectedSub = subList.SelectedData as Submarine;
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@@ -130,43 +131,41 @@ namespace Barotrauma
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return true;
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};
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// Submarine selectedSub = subList.SelectedData as Submarine;
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//----------------------------------------------------------------------
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menuTabs[(int)Tab.LoadGame] = new GUIFrame(panelRect, GUI.Style);
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menuTabs[(int)Tab.LoadGame] = new GUIFrame(panelRect, "");
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//menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
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menuTabs[(int)Tab.HostServer] = new GUIFrame(panelRect, GUI.Style);
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menuTabs[(int)Tab.HostServer] = new GUIFrame(panelRect, "");
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//menuTabs[(int)Tabs.JoinServer].Padding = GUI.style.smallPadding;
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//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
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//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", "", Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 0, 100, 30), "Server Name:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
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new GUITextBlock(new Rectangle(0, 0, 100, 30), "Server Name:", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, "", menuTabs[(int)Tab.HostServer]);
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new GUITextBlock(new Rectangle(0, 50, 100, 30), "Server port:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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portBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
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new GUITextBlock(new Rectangle(0, 50, 100, 30), "Server port:", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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portBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, "", menuTabs[(int)Tab.HostServer]);
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portBox.Text = NetConfig.DefaultPort.ToString();
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portBox.ToolTip = "Server port";
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new GUITextBlock(new Rectangle(0, 100, 100, 30), "Max players:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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maxPlayersBox = new GUITextBox(new Rectangle(195, 100, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.Style, menuTabs[(int)Tab.HostServer]);
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new GUITextBlock(new Rectangle(0, 100, 100, 30), "Max players:", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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maxPlayersBox = new GUITextBox(new Rectangle(195, 100, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, "", menuTabs[(int)Tab.HostServer]);
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maxPlayersBox.Text = "8";
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maxPlayersBox.Enabled = false;
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var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tab.HostServer]);
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var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", "", menuTabs[(int)Tab.HostServer]);
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minusPlayersBox.UserData = -1;
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minusPlayersBox.OnClicked = ChangeMaxPlayers;
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var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
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var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", "", menuTabs[(int)Tab.HostServer]);
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plusPlayersBox.UserData = 1;
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plusPlayersBox.OnClicked = ChangeMaxPlayers;
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new GUITextBlock(new Rectangle(0, 150, 100, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
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new GUITextBlock(new Rectangle(0, 150, 100, 30), "Password (optional):", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, "", menuTabs[(int)Tab.HostServer]);
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isPublicBox = new GUITickBox(new Rectangle(10, 200, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tab.HostServer]);
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isPublicBox.ToolTip = "Public servers are shown in the list of available servers in the \"Join Server\" -tab";
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@@ -177,7 +176,7 @@ namespace Barotrauma
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+ " However, UPnP isn't supported by all routers, so you may need to setup port forwards manually"
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+" if players are unable to join the server (see the readme for instructions).";
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GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.HostServer]);
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GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", menuTabs[(int)Tab.HostServer]);
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hostButton.OnClicked = HostServerClicked;
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this.game = game;
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@@ -198,7 +197,6 @@ namespace Barotrauma
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UpdateSubList();
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SelectTab(null, 0);
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//selectedTab = 0;
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}
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private void UpdateSubList()
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@@ -211,7 +209,7 @@ namespace Barotrauma
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{
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var textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), GUI.Style,
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ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
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Alignment.Left, Alignment.Left, subList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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@@ -223,7 +221,7 @@ namespace Barotrauma
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{
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textBlock.TextColor = textBlock.TextColor * 0.85f;
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", "", Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
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shuttleText.TextColor = textBlock.TextColor * 0.8f;
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shuttleText.ToolTip = textBlock.ToolTip;
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}
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@@ -273,42 +271,41 @@ namespace Barotrauma
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return;
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}
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selectedTab = (int)tab;
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selectedTab = tab;
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switch (selectedTab)
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{
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case (int)Tab.NewGame:
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case Tab.NewGame:
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saveNameBox.Text = SaveUtil.CreateSavePath();
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break;
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case (int)Tab.LoadGame:
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case Tab.LoadGame:
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UpdateLoadScreen();
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break;
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case (int)Tab.Settings:
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case Tab.Settings:
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GameMain.Config.ResetSettingsFrame();
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menuTabs[(int)Tab.Settings] = GameMain.Config.SettingsFrame;
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break;
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}
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}
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private bool ApplySettings(GUIButton button, object obj)
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private bool ApplySettings(GUIButton button, object userData)
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{
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GameMain.Config.Save("config.xml");
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selectedTab = 0;
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if (userData is Tab) SelectTab((Tab)userData);
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if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
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{
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new GUIMessageBox("Restart required", "You need to restart the game for the resolution changes to take effect.");
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}
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return true;
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}
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private bool DiscardSettings(GUIButton button, object obj)
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private bool DiscardSettings(GUIButton button, object userData)
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{
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GameMain.Config.Load("config.xml");
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selectedTab = (int)obj;
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if (userData is Tab) SelectTab((Tab)userData);
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return true;
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}
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@@ -388,7 +385,7 @@ namespace Barotrauma
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string[] saveFiles = SaveUtil.GetSaveFiles();
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saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tab.LoadGame].Rect.Height - 80), Color.White, GUI.Style, menuTabs[(int)Tab.LoadGame]);
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saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tab.LoadGame].Rect.Height - 80), Color.White, "", menuTabs[(int)Tab.LoadGame]);
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saveList.OnSelected = SelectSaveFile;
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foreach (string saveFile in saveFiles)
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@@ -396,7 +393,7 @@ namespace Barotrauma
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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saveFile,
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GUI.Style,
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"ListBoxElement",
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Alignment.Left,
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Alignment.Left,
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saveList);
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@@ -404,7 +401,7 @@ namespace Barotrauma
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textBlock.UserData = saveFile;
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}
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var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, GUI.Style, menuTabs[(int)Tab.LoadGame]);
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var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, "", menuTabs[(int)Tab.LoadGame]);
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button.OnClicked = LoadGame;
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}
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@@ -428,22 +425,22 @@ namespace Barotrauma
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string mapseed = ToolBox.GetAttributeString(doc.Root, "mapseed", "unknown");
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GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, GUI.Style, menuTabs[(int)Tab.LoadGame]);
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GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, "", menuTabs[(int)Tab.LoadGame]);
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saveFileFrame.UserData = "savefileframe";
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saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0,0,0,20), fileName, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0,0,0,20), fileName, "", Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, "", saveFileFrame).Font = GUI.SmallFont;
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var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, GUI.Style, saveFileFrame);
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var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, "", saveFileFrame);
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deleteSaveButton.UserData = fileName;
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deleteSaveButton.OnClicked = DeleteSave;
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@@ -479,24 +476,20 @@ namespace Barotrauma
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public override void AddToGUIUpdateList()
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{
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buttonsTab.AddToGUIUpdateList();
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if (selectedTab > 0) menuTabs[selectedTab].AddToGUIUpdateList();
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if (selectedTab > 0) menuTabs[(int)selectedTab].AddToGUIUpdateList();
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}
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public override void Update(double deltaTime)
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{
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//GameMain.TitleScreen.Update();
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buttonsTab.Update((float)deltaTime);
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if (selectedTab > 0)
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{
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menuTabs[selectedTab].Update((float)deltaTime);
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}
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if (selectedTab>0) menuTabs[(int)selectedTab].Update((float)deltaTime);
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||||
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GameMain.TitleScreen.TitlePosition =
|
||||
Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
|
||||
GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
|
||||
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
|
||||
0.1f);
|
||||
|
||||
0.1f);
|
||||
}
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
@@ -511,7 +504,7 @@ namespace Barotrauma
|
||||
spriteBatch.Begin(0, BlendState.AlphaBlend);
|
||||
|
||||
buttonsTab.Draw(spriteBatch);
|
||||
if (selectedTab>0) menuTabs[selectedTab].Draw(spriteBatch);
|
||||
if (selectedTab>0) menuTabs[(int)selectedTab].Draw(spriteBatch);
|
||||
|
||||
GUI.Draw((float)deltaTime, spriteBatch, null);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user