Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
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@@ -151,12 +151,12 @@ namespace Barotrauma.Networking
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GameMain.GraphicsWidth - 20 - width,
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GameMain.GraphicsHeight - 40 - 25 - height,
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width, height),
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Color.White * 0.5f, GUI.Style, inGameHUD);
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Color.White * 0.5f, "", inGameHUD);
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chatBox.Padding = Vector4.Zero;
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chatMsgBox = new GUITextBox(
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new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
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Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, GUI.Style, inGameHUD);
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Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
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chatMsgBox.Font = GUI.SmallFont;
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chatMsgBox.Padding = Vector4.Zero;
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chatMsgBox.OnEnterPressed = EnterChatMessage;
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@@ -363,7 +363,7 @@ namespace Barotrauma.Networking
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}
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}
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public virtual bool SelectCrewCharacter(GUIComponent component, object obj)
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public virtual bool SelectCrewCharacter(Character character, GUIComponent crewFrame)
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{
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return false;
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}
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