Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/GUI/GUIButton.cs
	Subsurface/Source/GameSession/CrewManager.cs
	Subsurface/Source/GameSession/GameSession.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Screens/MainMenuScreen.cs
	Subsurface/Source/Screens/ServerListScreen.cs
This commit is contained in:
Regalis
2017-04-23 21:40:11 +03:00
70 changed files with 1147 additions and 858 deletions

View File

@@ -300,21 +300,21 @@ namespace Barotrauma.Networking
private void CreateSettingsFrame()
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f, null);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, "", settingsFrame);
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", "", innerFrame, GUI.LargeFont);
string[] tabNames = { "Rounds", "Server", "Banlist", "Whitelist" };
settingsTabs = new GUIFrame[tabNames.Length];
for (int i = 0; i < tabNames.Length; i++)
{
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, GUI.Style, innerFrame);
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, "InnerFrame", innerFrame);
settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], GUI.Style, innerFrame);
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], "", innerFrame);
tabButton.UserData = i;
tabButton.OnClicked = SelectSettingsTab;
}
@@ -323,7 +323,7 @@ namespace Barotrauma.Networking
SelectSettingsTab(null, 0);
var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
var closeButton = new GUIButton(new Rectangle(10, 0, 100, 20), "Close", Alignment.BottomRight, "", innerFrame);
closeButton.OnClicked = ToggleSettingsFrame;
//--------------------------------------------------------------------------------
@@ -334,7 +334,7 @@ namespace Barotrauma.Networking
settingsTabs[0].Padding = new Vector4(40.0f, 5.0f, 40.0f, 40.0f);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, settingsTabs[0]);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", "", settingsTabs[0]);
var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
for (int i = 0; i < 3; i++)
{
@@ -346,7 +346,7 @@ namespace Barotrauma.Networking
y += 45;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, settingsTabs[0]);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", "", settingsTabs[0]);
selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
for (int i = 0; i < 3; i++)
{
@@ -374,9 +374,9 @@ namespace Barotrauma.Networking
};
var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[0], GUI.SmallFont);
var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 15, 20, 20), "Votes required: 50 %", "", settingsTabs[0], GUI.SmallFont);
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[0]);
votesRequiredSlider.UserData = votesRequiredText;
votesRequiredSlider.Step = 0.2f;
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
@@ -401,9 +401,9 @@ namespace Barotrauma.Networking
};
var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 13, 20, 20), "Respawn interval", "", settingsTabs[0], GUI.SmallFont);
var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
respawnIntervalSlider.UserData = respawnIntervalText;
respawnIntervalSlider.Step = 0.05f;
respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
@@ -419,10 +419,10 @@ namespace Barotrauma.Networking
y += 35;
var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", GUI.Style, settingsTabs[0]);
var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", "", settingsTabs[0]);
minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
minRespawnSlider.ToolTip = minRespawnText.ToolTip;
minRespawnSlider.UserData = minRespawnText;
minRespawnSlider.Step = 0.1f;
@@ -439,11 +439,11 @@ namespace Barotrauma.Networking
y += 30;
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", "", settingsTabs[0]);
respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
"After the duration expires, the shuttle will automatically head back out of the level.";
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
respawnDurationSlider.UserData = respawnDurationText;
respawnDurationSlider.Step = 0.1f;
@@ -469,9 +469,9 @@ namespace Barotrauma.Networking
y += 35;
var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", GUI.Style, settingsTabs[0]);
var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", "", settingsTabs[0]);
monsterButton.Enabled = !GameStarted;
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), GUI.Style, settingsTabs[0]);
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), "", settingsTabs[0]);
monsterFrame.Visible = false;
monsterButton.UserData = monsterFrame;
monsterButton.OnClicked = (button, obj) =>
@@ -491,7 +491,7 @@ namespace Barotrauma.Networking
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 260, 25),
s,
GUI.Style,
"",
Alignment.Left, Alignment.Left, monsterFrame);
textBlock.Padding = new Vector4(35.0f, 3.0f, 0.0f, 0.0f);
textBlock.UserData = monsterFrame;
@@ -512,10 +512,10 @@ namespace Barotrauma.Networking
};
}
var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", GUI.Style, settingsTabs[0]);
var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", "", settingsTabs[0]);
cargoButton.Enabled = !GameStarted;
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), GUI.Style, settingsTabs[0]);
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), "", settingsTabs[0]);
cargoFrame.Visible = false;
cargoButton.UserData = cargoFrame;
cargoButton.OnClicked = (button, obj) =>
@@ -537,17 +537,16 @@ namespace Barotrauma.Networking
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 260, 25),
pf.Name,
GUI.Style,
Alignment.Left, Alignment.Left, cargoFrame);
textBlock.Padding = new Vector4(30.0f, 3.0f, 0.0f, 0.0f);
pf.Name, "",
Alignment.Left, Alignment.CenterLeft, cargoFrame, false, GUI.SmallFont);
textBlock.Padding = new Vector4(40.0f, 3.0f, 0.0f, 0.0f);
textBlock.UserData = cargoFrame;
textBlock.CanBeFocused = false;
if (pf.sprite != null)
{
float scale = Math.Min(Math.Min(30.0f / pf.sprite.SourceRect.Width, 30.0f / pf.sprite.SourceRect.Height), 1.0f);
GUIImage img = new GUIImage(new Rectangle(-15-(int)(pf.sprite.SourceRect.Width*scale*0.5f), 12-(int)(pf.sprite.SourceRect.Height*scale*0.5f), 40, 40), pf.sprite, Alignment.Left, textBlock);
GUIImage img = new GUIImage(new Rectangle(-20-(int)(pf.sprite.SourceRect.Width*scale*0.5f), 12-(int)(pf.sprite.SourceRect.Height*scale*0.5f), 40, 40), pf.sprite, Alignment.Left, textBlock);
img.Color = pf.SpriteColor;
img.Scale = scale;
}
@@ -555,12 +554,12 @@ namespace Barotrauma.Networking
int cargoVal = 0;
extraCargo.TryGetValue(pf.Name, out cargoVal);
var countText = new GUITextBlock(
new Rectangle(180, 0, 50, 25),
new Rectangle(160, 0, 55, 25),
cargoVal.ToString(),
GUI.Style,
"",
Alignment.Left, Alignment.Center, textBlock);
var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", GUI.Style, textBlock);
var incButton = new GUIButton(new Rectangle(200, 5, 15, 15), ">", "", textBlock);
incButton.UserData = countText;
incButton.OnClicked = (button, obj) =>
{
@@ -578,7 +577,7 @@ namespace Barotrauma.Networking
return true;
};
var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", GUI.Style, textBlock);
var decButton = new GUIButton(new Rectangle(160, 5, 15, 15), "<", "", textBlock);
decButton.UserData = countText;
decButton.OnClicked = (button, obj) =>
{
@@ -608,8 +607,8 @@ namespace Barotrauma.Networking
y = 0;
var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", GUI.Style, settingsTabs[1]);
var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", "", settingsTabs[1]);
var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
startIntervalSlider.UserData = startIntervalText;
startIntervalSlider.Step = 0.05f;
startIntervalSlider.BarScroll = AutoRestartInterval / 300.0f;
@@ -645,9 +644,9 @@ namespace Barotrauma.Networking
return true;
};
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[1], GUI.SmallFont);
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[1], GUI.SmallFont);
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
kickVoteSlider.UserData = kickVotesRequiredText;
kickVoteSlider.Step = 0.2f;
kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
@@ -831,7 +830,7 @@ namespace Barotrauma.Networking
public void ManagePlayersFrame(GUIFrame infoFrame)
{
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, infoFrame);
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, "", infoFrame);
cList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
//crewList.OnSelected = SelectCrewCharacter;
@@ -850,15 +849,15 @@ namespace Barotrauma.Networking
Alignment.Left, Alignment.Left,
null, frame);
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, "", frame);
banButton.UserData = c.name;
banButton.OnClicked = GameMain.NetLobbyScreen.BanPlayer;
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", frame);
rangebanButton.UserData = c.name;
rangebanButton.OnClicked = GameMain.NetLobbyScreen.BanPlayerRange;
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, "", frame);
kickButton.UserData = c.name;
kickButton.OnClicked = GameMain.NetLobbyScreen.KickPlayer;