Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
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@@ -1060,11 +1060,11 @@ namespace Barotrauma
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}
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}
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editingHUD = new GUIFrame(new Rectangle(x, y, width, 70 + (editableProperties.Count() + requiredItemCount) * 30), GUI.Style);
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editingHUD = new GUIFrame(new Rectangle(x, y, width, 70 + (editableProperties.Count() + requiredItemCount) * 30), "");
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editingHUD.Padding = new Vector4(10, 10, 0, 0);
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editingHUD.UserData = this;
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new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, GUI.Style,
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new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, "",
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Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
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y += 20;
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@@ -1074,15 +1074,15 @@ namespace Barotrauma
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if (prefab.IsLinkable)
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to another item",
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GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
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"", Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
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y += 25;
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}
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foreach (ItemComponent ic in components)
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{
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foreach (RelatedItem relatedItem in ic.requiredItems)
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{
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new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", GUI.Style, editingHUD);
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GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, GUI.Style, editingHUD);
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new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", "", editingHUD);
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GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, "", editingHUD);
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PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem);
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PropertyDescriptor property = properties.Find("JoinedNames", false);
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@@ -1119,9 +1119,9 @@ namespace Barotrauma
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else
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{
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new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, GUI.Style, editingHUD);
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new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, "", editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), GUI.Style, editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), "", editingHUD);
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if (height > 20) propertyBox.Wrap = true;
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if (value != null)
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