Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/GUI/GUIButton.cs
	Subsurface/Source/GameSession/CrewManager.cs
	Subsurface/Source/GameSession/GameSession.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Screens/MainMenuScreen.cs
	Subsurface/Source/Screens/ServerListScreen.cs
This commit is contained in:
Regalis
2017-04-23 21:40:11 +03:00
70 changed files with 1147 additions and 858 deletions
@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), GUI.Style, GuiFrame);
itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), "", GuiFrame);
itemList.OnSelected = SelectItem;
foreach (FabricableItem fi in fabricableItems)
@@ -158,7 +158,7 @@ namespace Barotrauma.Items.Components
selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, selectedItemFrame);
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
progressBar.IsHorizontal = true;
if (targetItem.TargetItem.sprite != null)
@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
var description = new GUITextBlock(
new Rectangle(0, y, 0, 0),
targetItem.TargetItem.Description,
GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
"", Alignment.TopLeft, Alignment.TopLeft,
selectedItemFrame, true, GUI.SmallFont);
y += description.Rect.Height + 10;
@@ -228,7 +228,7 @@ namespace Barotrauma.Items.Components
Alignment.TopLeft, null,
selectedItemFrame);
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, GUI.Style, selectedItemFrame);
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
activateButton.OnClicked = StartButtonClicked;
activateButton.UserData = targetItem;
activateButton.Enabled = false;