Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
This commit is contained in:
@@ -22,9 +22,9 @@ namespace Barotrauma.Items.Components
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public Deconstructor(Item item, XElement element)
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: base(item, element)
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{
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progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, GuiFrame);
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progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, "", 0.0f, Alignment.BottomCenter, GuiFrame);
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activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, GUI.Style, GuiFrame);
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activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, "", GuiFrame);
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activateButton.OnClicked = ToggleActive;
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}
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@@ -49,7 +49,7 @@ namespace Barotrauma.Items.Components
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{
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IsActive = true;
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var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", GUI.Style, GuiFrame);
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var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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targetForce -= 1.0f;
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@@ -57,7 +57,7 @@ namespace Barotrauma.Items.Components
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return true;
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};
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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targetForce += 1.0f;
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@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
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GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), GUI.Style, GuiFrame);
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itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), "", GuiFrame);
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itemList.OnSelected = SelectItem;
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foreach (FabricableItem fi in fabricableItems)
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@@ -158,7 +158,7 @@ namespace Barotrauma.Items.Components
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selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, selectedItemFrame);
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progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
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progressBar.IsHorizontal = true;
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if (targetItem.TargetItem.sprite != null)
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@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
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var description = new GUITextBlock(
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new Rectangle(0, y, 0, 0),
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targetItem.TargetItem.Description,
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GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
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"", Alignment.TopLeft, Alignment.TopLeft,
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selectedItemFrame, true, GUI.SmallFont);
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y += description.Rect.Height + 10;
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@@ -228,7 +228,7 @@ namespace Barotrauma.Items.Components
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Alignment.TopLeft, null,
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selectedItemFrame);
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activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, GUI.Style, selectedItemFrame);
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activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
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activateButton.OnClicked = StartButtonClicked;
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activateButton.UserData = targetItem;
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activateButton.Enabled = false;
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@@ -87,7 +87,7 @@ namespace Barotrauma.Items.Components
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return true;
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};
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var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", GUI.Style, GuiFrame);
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var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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FlowPercentage -= 10.0f;
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@@ -105,7 +105,7 @@ namespace Barotrauma.Items.Components
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return true;
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};
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button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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FlowPercentage += 10.0f;
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@@ -123,7 +123,7 @@ namespace Barotrauma.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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GuiFrame.Draw(spriteBatch);
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if (voltage < minVoltage && powerConsumption > 0.0f) return;
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int radius = GuiFrame.Rect.Height / 2 - 30;
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@@ -159,7 +159,7 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", GUI.Style, GuiFrame);
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var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -168,7 +168,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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button = new GUIButton(new Rectangle(460, 70, 40,40), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(460, 70, 40,40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -180,7 +180,7 @@ namespace Barotrauma.Items.Components
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autoTempTickBox = new GUITickBox(new Rectangle(410, 170, 20, 20), "Automatic temperature control", Alignment.TopLeft, GuiFrame);
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autoTempTickBox.OnSelected = ToggleAutoTemp;
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button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -189,7 +189,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -198,7 +198,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -207,7 +207,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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