Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/GUI/GUIButton.cs
	Subsurface/Source/GameSession/CrewManager.cs
	Subsurface/Source/GameSession/GameSession.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Screens/MainMenuScreen.cs
	Subsurface/Source/Screens/ServerListScreen.cs
This commit is contained in:
Regalis
2017-04-23 21:40:11 +03:00
70 changed files with 1147 additions and 858 deletions
@@ -22,9 +22,9 @@ namespace Barotrauma.Items.Components
public Deconstructor(Item item, XElement element)
: base(item, element)
{
progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, GuiFrame);
progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, "", 0.0f, Alignment.BottomCenter, GuiFrame);
activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, GUI.Style, GuiFrame);
activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, "", GuiFrame);
activateButton.OnClicked = ToggleActive;
}
@@ -49,7 +49,7 @@ namespace Barotrauma.Items.Components
{
IsActive = true;
var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", GUI.Style, GuiFrame);
var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
targetForce -= 1.0f;
@@ -57,7 +57,7 @@ namespace Barotrauma.Items.Components
return true;
};
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
targetForce += 1.0f;
@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), GUI.Style, GuiFrame);
itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), "", GuiFrame);
itemList.OnSelected = SelectItem;
foreach (FabricableItem fi in fabricableItems)
@@ -158,7 +158,7 @@ namespace Barotrauma.Items.Components
selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, selectedItemFrame);
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
progressBar.IsHorizontal = true;
if (targetItem.TargetItem.sprite != null)
@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
var description = new GUITextBlock(
new Rectangle(0, y, 0, 0),
targetItem.TargetItem.Description,
GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
"", Alignment.TopLeft, Alignment.TopLeft,
selectedItemFrame, true, GUI.SmallFont);
y += description.Rect.Height + 10;
@@ -228,7 +228,7 @@ namespace Barotrauma.Items.Components
Alignment.TopLeft, null,
selectedItemFrame);
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, GUI.Style, selectedItemFrame);
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
activateButton.OnClicked = StartButtonClicked;
activateButton.UserData = targetItem;
activateButton.Enabled = false;
@@ -87,7 +87,7 @@ namespace Barotrauma.Items.Components
return true;
};
var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", GUI.Style, GuiFrame);
var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
FlowPercentage -= 10.0f;
@@ -105,7 +105,7 @@ namespace Barotrauma.Items.Components
return true;
};
button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", GUI.Style, GuiFrame);
button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
FlowPercentage += 10.0f;
@@ -123,7 +123,7 @@ namespace Barotrauma.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
if (voltage < minVoltage && powerConsumption > 0.0f) return;
int radius = GuiFrame.Rect.Height / 2 - 30;
@@ -159,7 +159,7 @@ namespace Barotrauma.Items.Components
IsActive = true;
var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", GUI.Style, GuiFrame);
var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
unsentChanges = true;
@@ -168,7 +168,7 @@ namespace Barotrauma.Items.Components
return false;
};
button = new GUIButton(new Rectangle(460, 70, 40,40), "+", GUI.Style, GuiFrame);
button = new GUIButton(new Rectangle(460, 70, 40,40), "+", "", GuiFrame);
button.OnPressed = () =>
{
unsentChanges = true;
@@ -180,7 +180,7 @@ namespace Barotrauma.Items.Components
autoTempTickBox = new GUITickBox(new Rectangle(410, 170, 20, 20), "Automatic temperature control", Alignment.TopLeft, GuiFrame);
autoTempTickBox.OnSelected = ToggleAutoTemp;
button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", GUI.Style, GuiFrame);
button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
unsentChanges = true;
@@ -189,7 +189,7 @@ namespace Barotrauma.Items.Components
return false;
};
button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", GUI.Style, GuiFrame);
button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
unsentChanges = true;
@@ -198,7 +198,7 @@ namespace Barotrauma.Items.Components
return false;
};
button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", GUI.Style, GuiFrame);
button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
unsentChanges = true;
@@ -207,7 +207,7 @@ namespace Barotrauma.Items.Components
return false;
};
button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", GUI.Style, GuiFrame);
button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
unsentChanges = true;