Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
This commit is contained in:
@@ -65,7 +65,7 @@ namespace Barotrauma
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useOnSelfButton[i - 3] = new GUIButton(
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new Rectangle((int) SlotPositions[i].X, (int) (SlotPositions[i].Y - spacing - rectHeight),
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rectWidth, rectHeight), "Use", GUI.Style)
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rectWidth, rectHeight), "Use", "")
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{
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UserData = i,
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OnClicked = UseItemOnSelf
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@@ -8,7 +8,6 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using System.IO;
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using System.Globalization;
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namespace Barotrauma.Items.Components
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{
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@@ -286,6 +285,8 @@ namespace Barotrauma.Items.Components
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if (components[1].Contains(".")) rect.Y *= GameMain.GraphicsHeight;
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if (components[2].Contains(".")) rect.Z *= GameMain.GraphicsWidth;
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if (components[3].Contains(".")) rect.W *= GameMain.GraphicsHeight;
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string style = ToolBox.GetAttributeString(subElement, "style", "");
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Vector4 color = ToolBox.GetAttributeVector4(subElement, "color", Vector4.One);
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@@ -301,9 +302,9 @@ namespace Barotrauma.Items.Components
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}
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guiFrame = new GUIFrame(
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new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
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new Color(color.X, color.Y, color.Z) * color.W, alignment, GUI.Style);
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//guiFrame.Alpha = color.W;
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new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
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new Color(color.X, color.Y, color.Z) * color.W,
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alignment, style);
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break;
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case "sound":
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@@ -22,9 +22,9 @@ namespace Barotrauma.Items.Components
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public Deconstructor(Item item, XElement element)
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: base(item, element)
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{
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progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, GuiFrame);
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progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, "", 0.0f, Alignment.BottomCenter, GuiFrame);
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activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, GUI.Style, GuiFrame);
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activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, "", GuiFrame);
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activateButton.OnClicked = ToggleActive;
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}
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@@ -49,7 +49,7 @@ namespace Barotrauma.Items.Components
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{
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IsActive = true;
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var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", GUI.Style, GuiFrame);
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var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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targetForce -= 1.0f;
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@@ -57,7 +57,7 @@ namespace Barotrauma.Items.Components
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return true;
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};
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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targetForce += 1.0f;
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@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
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GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), GUI.Style, GuiFrame);
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itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), "", GuiFrame);
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itemList.OnSelected = SelectItem;
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foreach (FabricableItem fi in fabricableItems)
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@@ -158,7 +158,7 @@ namespace Barotrauma.Items.Components
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selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, selectedItemFrame);
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progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
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progressBar.IsHorizontal = true;
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if (targetItem.TargetItem.sprite != null)
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@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
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var description = new GUITextBlock(
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new Rectangle(0, y, 0, 0),
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targetItem.TargetItem.Description,
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GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
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"", Alignment.TopLeft, Alignment.TopLeft,
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selectedItemFrame, true, GUI.SmallFont);
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y += description.Rect.Height + 10;
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@@ -228,7 +228,7 @@ namespace Barotrauma.Items.Components
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Alignment.TopLeft, null,
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selectedItemFrame);
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activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, GUI.Style, selectedItemFrame);
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activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
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activateButton.OnClicked = StartButtonClicked;
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activateButton.UserData = targetItem;
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activateButton.Enabled = false;
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@@ -87,7 +87,7 @@ namespace Barotrauma.Items.Components
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return true;
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};
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var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", GUI.Style, GuiFrame);
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var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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FlowPercentage -= 10.0f;
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@@ -105,7 +105,7 @@ namespace Barotrauma.Items.Components
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return true;
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};
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button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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FlowPercentage += 10.0f;
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@@ -123,7 +123,7 @@ namespace Barotrauma.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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GuiFrame.Draw(spriteBatch);
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if (voltage < minVoltage && powerConsumption > 0.0f) return;
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int radius = GuiFrame.Rect.Height / 2 - 30;
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@@ -159,7 +159,7 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", GUI.Style, GuiFrame);
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var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -168,7 +168,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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button = new GUIButton(new Rectangle(460, 70, 40,40), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(460, 70, 40,40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -180,7 +180,7 @@ namespace Barotrauma.Items.Components
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autoTempTickBox = new GUITickBox(new Rectangle(410, 170, 20, 20), "Automatic temperature control", Alignment.TopLeft, GuiFrame);
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autoTempTickBox.OnSelected = ToggleAutoTemp;
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button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -189,7 +189,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -198,7 +198,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -207,7 +207,7 @@ namespace Barotrauma.Items.Components
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return false;
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};
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button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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@@ -94,7 +94,7 @@ namespace Barotrauma.Items.Components
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if (canBeSelected)
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{
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var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", GUI.Style, GuiFrame);
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var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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RechargeSpeed = rechargeSpeed - maxRechargeSpeed * 0.1f;
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@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
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return true;
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};
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
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button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
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button.OnClicked = (GUIButton btn, object obj) =>
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{
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RechargeSpeed = rechargeSpeed + maxRechargeSpeed * 0.1f;
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@@ -89,11 +89,11 @@ namespace Barotrauma
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int width = 400, height = 500;
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int y = 0;
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frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, GUI.Style);
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frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "");
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frame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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frame.UserData = item;
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new GUITextBlock(new Rectangle(0,0,200,20), "Attempting to fix " + item.Name, GUI.Style, frame);
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new GUITextBlock(new Rectangle(0,0,200,20), "Attempting to fix " + item.Name, "", frame);
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y = y + 40;
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foreach (FixRequirement requirement in item.FixRequirements)
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@@ -104,7 +104,7 @@ namespace Barotrauma
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reqFrame.UserData = requirement;
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var fixButton = new GUIButton(new Rectangle(0, 0, 50, 20), "Fix", GUI.Style, reqFrame);
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var fixButton = new GUIButton(new Rectangle(0, 0, 50, 20), "Fix", "", reqFrame);
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fixButton.OnClicked = FixButtonPressed;
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fixButton.UserData = requirement;
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@@ -114,7 +114,7 @@ namespace Barotrauma
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int y2 = 20;
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foreach (string itemName in requirement.requiredItems)
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{
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var itemBlock = new GUITextBlock(new Rectangle(30, y2, 200, 15), itemName, GUI.Style, reqFrame);
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var itemBlock = new GUITextBlock(new Rectangle(30, y2, 200, 15), itemName, "", reqFrame);
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itemBlock.Font = GUI.SmallFont;
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itemBlock.UserData = itemName;
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@@ -124,7 +124,7 @@ namespace Barotrauma
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y2 = 20;
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foreach (Skill skill in requirement.requiredSkills)
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{
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var skillBlock = new GUITextBlock(new Rectangle(0, y2, 200, 15), skill.Name + " - " + skill.Level, GUI.Style, Alignment.Right, Alignment.TopLeft, reqFrame);
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var skillBlock = new GUITextBlock(new Rectangle(0, y2, 200, 15), skill.Name + " - " + skill.Level, "", Alignment.Right, Alignment.TopLeft, reqFrame);
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skillBlock.Font = GUI.SmallFont;
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skillBlock.UserData = skill;
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@@ -1060,11 +1060,11 @@ namespace Barotrauma
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}
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}
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editingHUD = new GUIFrame(new Rectangle(x, y, width, 70 + (editableProperties.Count() + requiredItemCount) * 30), GUI.Style);
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editingHUD = new GUIFrame(new Rectangle(x, y, width, 70 + (editableProperties.Count() + requiredItemCount) * 30), "");
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editingHUD.Padding = new Vector4(10, 10, 0, 0);
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editingHUD.UserData = this;
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new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, GUI.Style,
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new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, "",
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Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
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y += 20;
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@@ -1074,15 +1074,15 @@ namespace Barotrauma
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if (prefab.IsLinkable)
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to another item",
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GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
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"", Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
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y += 25;
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}
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foreach (ItemComponent ic in components)
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{
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foreach (RelatedItem relatedItem in ic.requiredItems)
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{
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new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", GUI.Style, editingHUD);
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GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, GUI.Style, editingHUD);
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new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", "", editingHUD);
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GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, "", editingHUD);
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PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem);
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PropertyDescriptor property = properties.Find("JoinedNames", false);
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@@ -1119,9 +1119,9 @@ namespace Barotrauma
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else
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{
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new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, GUI.Style, editingHUD);
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new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, "", editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), GUI.Style, editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), "", editingHUD);
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if (height > 20) propertyBox.Wrap = true;
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if (value != null)
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Reference in New Issue
Block a user