Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
This commit is contained in:
@@ -19,12 +19,13 @@ namespace Barotrauma
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private GUIFrame guiFrame;
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private GUIListBox listBox, orderListBox;
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private bool crewFrameOpen;
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//private GUIButton crewButton;
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protected GUIFrame crewFrame;
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private CrewCommander commander;
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public CrewCommander CrewCommander
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{
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get { return commander; }
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}
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public int Money
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{
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@@ -38,6 +39,7 @@ namespace Barotrauma
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characterInfos = new List<CharacterInfo>();
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guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
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guiFrame.Padding = Vector4.One * 5.0f;
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listBox = new GUIListBox(new Rectangle(45, 30, 150, 0), Color.Transparent, null, guiFrame);
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listBox.ScrollBarEnabled = false;
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@@ -131,11 +133,8 @@ namespace Barotrauma
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character.Info.CreateCharacterFrame(listBox, character.Info.Name.Replace(' ', '\n'), character);
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 40, 40), Color.Transparent, null, orderListBox);
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frame.UserData = character;
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//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.HoverColor = Color.LightGray * 0.5f;
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frame.SelectedColor = Color.Gold * 0.5f;
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GUIFrame orderFrame = new GUIFrame(new Rectangle(0, 0, 40, 40), Color.Transparent, "ListBoxElement", orderListBox);
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orderFrame.UserData = character;
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var ai = character.AIController as HumanAIController;
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if (ai == null)
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@@ -150,7 +149,6 @@ namespace Barotrauma
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{
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guiFrame.AddToGUIUpdateList();
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if (commander.Frame != null) commander.Frame.AddToGUIUpdateList();
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if (crewFrameOpen) crewFrame.AddToGUIUpdateList();
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}
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public void Update(float deltaTime)
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@@ -174,7 +172,6 @@ namespace Barotrauma
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}
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if (commander.Frame != null) commander.Frame.Update(deltaTime);
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if (crewFrameOpen) crewFrame.Update(deltaTime);
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}
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public void ReviveCharacter(Character revivedCharacter)
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@@ -216,28 +213,30 @@ namespace Barotrauma
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{
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if (teamIDs.Count > 1)
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{
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new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), GUI.Style, crewFrame);
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new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), "", crewFrame);
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}
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GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, GUI.Style, crewFrame);
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GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, "", crewFrame);
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crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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crewList.OnSelected = SelectCrewCharacter;
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crewList.OnSelected = (component, obj) =>
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{
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SelectCrewCharacter(component.UserData as Character, crewList);
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return true;
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};
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foreach (Character character in crew.FindAll(c => c.TeamID == teamIDs[i]))
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{
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, crewList);
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, "ListBoxElement", crewList);
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frame.UserData = character;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.Color = (GameMain.NetworkMember != null && GameMain.NetworkMember.Character == character) ? Color.Gold * 0.2f : Color.Transparent;
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frame.HoverColor = Color.LightGray * 0.5f;
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frame.SelectedColor = Color.Gold * 0.5f;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40, 0, 0, 25),
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ToolBox.LimitString(character.Info.Name + " (" + character.Info.Job.Name + ")", GUI.Font, frame.Rect.Width-20),
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Color.Transparent, Color.White,
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null,null,
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Alignment.Left, Alignment.Left,
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null, frame);
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"", frame);
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
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@@ -249,29 +248,20 @@ namespace Barotrauma
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}
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protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
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protected virtual bool SelectCrewCharacter(Character character, GUIComponent crewList)
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{
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Character character = obj as Character;
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if (character == null) return false;
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var crewFrame = component.Parent;
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while (crewFrame.Parent!=null)
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{
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crewFrame = crewFrame.Parent;
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}
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GUIComponent existingFrame = crewFrame.FindChild("selectedcharacter");
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if (existingFrame != null) crewFrame.RemoveChild(existingFrame);
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GUIComponent existingFrame = crewList.Parent.FindChild("selectedcharacter");
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if (existingFrame != null) crewList.Parent.RemoveChild(existingFrame);
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var previewPlayer = new GUIFrame(
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new Rectangle(0, 0, 230, 300),
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new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, GUI.Style, crewFrame);
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new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, "", crewList.Parent);
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previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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previewPlayer.UserData = "selectedcharacter";
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character.Info.CreateInfoFrame(previewPlayer);
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if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(component, obj);
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if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(character, crewList);
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return true;
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}
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@@ -347,7 +337,6 @@ namespace Barotrauma
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else
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{
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guiFrame.Draw(spriteBatch);
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if (crewFrameOpen) crewFrame.Draw(spriteBatch);
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}
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}
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