Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
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@@ -26,21 +26,21 @@ namespace Barotrauma
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set { (children[0].children[1] as GUITextBlock).Text = value; }
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}
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public GUIMessageBox(string header, string text)
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: this(header, text, new string[] {"OK"})
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public GUIMessageBox(string headerText, string text)
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: this(headerText, text, new string[] {"OK"})
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{
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this.Buttons[0].OnClicked = Close;
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}
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public GUIMessageBox(string header, string text, int width, int height)
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: this(header, text, new string[] { "OK" }, width, height)
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public GUIMessageBox(string headerText, string text, int width, int height)
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: this(headerText, text, new string[] { "OK" }, width, height)
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{
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this.Buttons[0].OnClicked = Close;
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}
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public GUIMessageBox(string header, string text, string[] buttons, int width=DefaultWidth, int height=DefaultHeight, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null)
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: base(new Rectangle(0,0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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Color.Black*0.5f, Alignment.TopLeft, null, parent)
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public GUIMessageBox(string headerText, string text, string[] buttons, int width = DefaultWidth, int height = DefaultHeight, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null)
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: base(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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Color.Black * 0.5f, Alignment.TopLeft, null, parent)
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{
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if (height == 0)
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{
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@@ -53,20 +53,24 @@ namespace Barotrauma
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height += 220;
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}
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var frame = new GUIFrame(new Rectangle(0,0,width,height), null, Alignment.Center, GUI.Style, this);
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var frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "", this);
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GUI.Style.Apply(frame, "", this);
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var header = new GUITextBlock(new Rectangle(0, 0, 0, 30), headerText, null, null, textAlignment, "", frame, true);
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GUI.Style.Apply(header, "", this);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
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if (!string.IsNullOrWhiteSpace(text))
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{
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new GUITextBlock(new Rectangle(0, 30, 0, height - 70), text,
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Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
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var textBlock = new GUITextBlock(new Rectangle(0, 30, 0, height - 70), text,
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null, null, textAlignment, "", frame, true);
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GUI.Style.Apply(textBlock, "", this);
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}
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int x = 0;
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this.Buttons = new GUIButton[buttons.Length];
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for (int i = 0; i < buttons.Length; i++)
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{
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this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], Alignment.Left | Alignment.Bottom, GUI.Style, frame);
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this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], Alignment.Left | Alignment.Bottom, "", frame);
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x += this.Buttons[i].Rect.Width + 20;
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}
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