Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
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@@ -108,14 +108,14 @@ namespace Barotrauma
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GUIFrame backFrame = new GUIFrame(Rectangle.Empty, Color.Black*0.5f);
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GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style, backFrame);
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GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", backFrame);
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frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f);
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new GUITextBlock(new Rectangle(0,0,100,20), Name, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0,0,100,20), Name, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
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var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, "", Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
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new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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int y = 40 + descriptionBlock.Rect.Height + 50;
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foreach (SkillPrefab skill in Skills)
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@@ -128,18 +128,18 @@ namespace Barotrauma
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skillDescription += "/"+skillDescription2;
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}
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new GUITextBlock(new Rectangle(0, y, 100, 20),
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" - " + skill.Name + ": " + skillDescription, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
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" - " + skill.Name + ": " + skillDescription, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
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y += 20;
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}
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new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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y = 40 + descriptionBlock.Rect.Height + 50;
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foreach (string itemName in ItemNames)
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{
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new GUITextBlock(new Rectangle(250, y, 100, 20),
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" - " + itemName, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
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" - " + itemName, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
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y += 20;
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}
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