Remove need to define custom network header in upstream
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@@ -19,7 +19,7 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
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{
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var message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ServerHeader);
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if (idToPacket.ContainsKey(netId))
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{
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@@ -35,9 +35,9 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
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return message;
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}
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public void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader serverPacketHeader, NetworkConnection sender)
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public void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader clientPacketHeader, NetworkConnection sender)
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{
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if (serverPacketHeader != ClientPacketHeader.LUA_NET_MESSAGE)
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if (clientPacketHeader != ClientHeader)
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{
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return;
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}
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@@ -134,7 +134,7 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
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private void WriteIdToAll(ushort packet, NetId netId)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ServerHeader);
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message.WriteByte((byte)ServerToClient.ReceiveNetIds);
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message.WriteUInt16(1);
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@@ -147,7 +147,7 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
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private void WriteSync(Client client)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ServerHeader);
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message.WriteByte((byte)ServerToClient.ReceiveNetIds);
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message.WriteUInt16((ushort)packetToId.Count());
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