(6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls.
This commit is contained in:
@@ -111,7 +111,6 @@ namespace Barotrauma
|
||||
: base (MapEntityPrefab.Find(null, "gap"), submarine)
|
||||
{
|
||||
rect = newRect;
|
||||
linkedTo = new ObservableCollection<MapEntity>();
|
||||
|
||||
flowForce = Vector2.Zero;
|
||||
|
||||
|
||||
@@ -78,8 +78,27 @@ namespace Barotrauma
|
||||
|
||||
private float[] leftDelta;
|
||||
private float[] rightDelta;
|
||||
|
||||
public List<Gap> ConnectedGaps;
|
||||
|
||||
public readonly List<Gap> ConnectedGaps = new List<Gap>();
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
@@ -475,9 +494,6 @@ namespace Barotrauma
|
||||
OxygenPercentage = 100.0f;
|
||||
|
||||
FireSources = new List<FireSource>();
|
||||
linkedTo = new System.Collections.ObjectModel.ObservableCollection<MapEntity>();
|
||||
|
||||
|
||||
|
||||
properties = SerializableProperty.GetProperties(this);
|
||||
|
||||
@@ -494,8 +510,6 @@ namespace Barotrauma
|
||||
|
||||
hullList.Add(this);
|
||||
|
||||
ConnectedGaps = new List<Gap>();
|
||||
|
||||
if (submarine == null || !submarine.Loading)
|
||||
{
|
||||
Item.UpdateHulls();
|
||||
@@ -844,7 +858,7 @@ namespace Barotrauma
|
||||
FireSources.Remove(fire);
|
||||
}
|
||||
|
||||
public IEnumerable<Hull> GetConnectedHulls(int? searchDepth)
|
||||
public IEnumerable<Hull> GetConnectedHulls(int? searchDepth = null)
|
||||
{
|
||||
return GetAdjacentHulls(new HashSet<Hull>(), 0, searchDepth);
|
||||
}
|
||||
|
||||
@@ -54,7 +54,6 @@ namespace Barotrauma
|
||||
public LinkedSubmarine(Submarine submarine)
|
||||
: base(null, submarine)
|
||||
{
|
||||
linkedTo = new System.Collections.ObjectModel.ObservableCollection<MapEntity>();
|
||||
linkedToID = new List<ushort>();
|
||||
|
||||
InsertToList();
|
||||
|
||||
@@ -20,14 +20,14 @@ namespace Barotrauma
|
||||
protected List<ushort> linkedToID;
|
||||
|
||||
//observable collection because some entities may need to be notified when the collection is modified
|
||||
public ObservableCollection<MapEntity> linkedTo;
|
||||
public readonly ObservableCollection<MapEntity> linkedTo = new ObservableCollection<MapEntity>();
|
||||
|
||||
private bool flippedX, flippedY;
|
||||
public bool FlippedX { get { return flippedX; } }
|
||||
public bool FlippedY { get { return flippedY; } }
|
||||
|
||||
|
||||
public bool ShouldBeSaved = true;
|
||||
|
||||
|
||||
//the position and dimensions of the entity
|
||||
protected Rectangle rect;
|
||||
|
||||
@@ -41,21 +41,21 @@ namespace Barotrauma
|
||||
get { return isHighlighted || ExternalHighlight; }
|
||||
set { isHighlighted = value; }
|
||||
}
|
||||
|
||||
|
||||
public virtual Rectangle Rect
|
||||
{
|
||||
get { return rect; }
|
||||
set { rect = value; }
|
||||
}
|
||||
|
||||
|
||||
public Rectangle WorldRect
|
||||
{
|
||||
get { return Submarine == null ? rect : new Rectangle((int)(Submarine.Position.X + rect.X), (int)(Submarine.Position.Y + rect.Y), rect.Width, rect.Height); }
|
||||
}
|
||||
|
||||
public virtual Sprite Sprite
|
||||
public virtual Sprite Sprite
|
||||
{
|
||||
get { return null; }
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public virtual bool DrawBelowWater
|
||||
@@ -81,7 +81,7 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual bool Linkable
|
||||
{
|
||||
get { return false; }
|
||||
@@ -129,7 +129,7 @@ namespace Barotrauma
|
||||
set
|
||||
{
|
||||
if (aiTarget == null) return;
|
||||
aiTarget.SoundRange = value;
|
||||
aiTarget.SoundRange = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,13 +161,13 @@ namespace Barotrauma
|
||||
// Quick undo/redo for size and movement only. TODO: Remove if we do a more general implementation.
|
||||
private Memento<Rectangle> rectMemento;
|
||||
|
||||
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
|
||||
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
|
||||
{
|
||||
this.prefab = prefab;
|
||||
Scale = prefab != null ? prefab.Scale : 1;
|
||||
}
|
||||
|
||||
public virtual void Move(Vector2 amount)
|
||||
public virtual void Move(Vector2 amount)
|
||||
{
|
||||
rect.X += (int)amount.X;
|
||||
rect.Y += (int)amount.Y;
|
||||
@@ -205,7 +205,7 @@ namespace Barotrauma
|
||||
Debug.Assert(clones.Count == entitiesToClone.Count);
|
||||
|
||||
//clone links between the entities
|
||||
for (int i = 0; i < clones.Count; i++)
|
||||
for (int i = 0; i < clones.Count; i++)
|
||||
{
|
||||
if (entitiesToClone[i].linkedTo == null) continue;
|
||||
foreach (MapEntity linked in entitiesToClone[i].linkedTo)
|
||||
@@ -265,22 +265,22 @@ namespace Barotrauma
|
||||
|
||||
return clones;
|
||||
}
|
||||
|
||||
|
||||
protected void InsertToList()
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if (Sprite==null)
|
||||
if (Sprite == null)
|
||||
{
|
||||
mapEntityList.Add(this);
|
||||
return;
|
||||
}
|
||||
|
||||
while (i<mapEntityList.Count)
|
||||
while (i < mapEntityList.Count)
|
||||
{
|
||||
i++;
|
||||
|
||||
Sprite existingSprite = mapEntityList[i-1].Sprite;
|
||||
Sprite existingSprite = mapEntityList[i - 1].Sprite;
|
||||
if (existingSprite == null) continue;
|
||||
#if CLIENT
|
||||
if (existingSprite.Texture == this.Sprite.Texture) break;
|
||||
@@ -289,7 +289,7 @@ namespace Barotrauma
|
||||
|
||||
mapEntityList.Insert(i, this);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Remove the entity from the entity list without removing links to other entities
|
||||
/// </summary>
|
||||
@@ -319,14 +319,14 @@ namespace Barotrauma
|
||||
|
||||
if (linkedTo != null)
|
||||
{
|
||||
for (int i = linkedTo.Count - 1; i >= 0; i-- )
|
||||
for (int i = linkedTo.Count - 1; i >= 0; i--)
|
||||
{
|
||||
linkedTo[i].RemoveLinked(this);
|
||||
}
|
||||
linkedTo.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Call Update() on every object in Entity.list
|
||||
/// </summary>
|
||||
@@ -409,7 +409,7 @@ namespace Barotrauma
|
||||
|
||||
try
|
||||
{
|
||||
MethodInfo loadMethod = t.GetMethod("Load", new [] { typeof(XElement), typeof(Submarine) });
|
||||
MethodInfo loadMethod = t.GetMethod("Load", new[] { typeof(XElement), typeof(Submarine) });
|
||||
if (loadMethod == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".");
|
||||
@@ -484,7 +484,7 @@ namespace Barotrauma
|
||||
linkedSub.OnMapLoaded();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnMapLoaded() { }
|
||||
|
||||
public virtual XElement Save(XElement parentElement)
|
||||
@@ -499,6 +499,37 @@ namespace Barotrauma
|
||||
if (linkedTo.Contains(e)) linkedTo.Remove(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all linked entities of specific type.
|
||||
/// </summary>
|
||||
public HashSet<T> GetLinkedEntities<T>(HashSet<T> list = null, int? maxDepth = null) where T : MapEntity
|
||||
{
|
||||
list = list ?? new HashSet<T>();
|
||||
int startDepth = 0;
|
||||
GetLinkedEntitiesRecursive<T>(this, list, ref startDepth, maxDepth);
|
||||
return list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all linked entities of specific type.
|
||||
/// </summary>
|
||||
private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null) where T : MapEntity
|
||||
{
|
||||
if (depth > maxDepth) { return; }
|
||||
foreach (var linkedEntity in mapEntity.linkedTo)
|
||||
{
|
||||
if (linkedEntity is T linkedTarget)
|
||||
{
|
||||
if (!linkedTargets.Contains(linkedTarget))
|
||||
{
|
||||
linkedTargets.Add(linkedTarget);
|
||||
depth++;
|
||||
GetLinkedEntitiesRecursive(linkedEntity, linkedTargets, ref depth, maxDepth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Serialized properties
|
||||
// We could use NaN or nullables, but in this case the first is not preferable, because it needs to be checked every time the value is used.
|
||||
// Nullable on the other requires boxing that we don't want to do too often, since it generates garbage.
|
||||
|
||||
@@ -115,7 +115,6 @@ namespace Barotrauma
|
||||
Linkable = true
|
||||
};
|
||||
ep.AllowedLinks.Add("hull");
|
||||
ep.Aliases = new HashSet<string> { "hull" };
|
||||
List.Add(ep);
|
||||
|
||||
ep = new MapEntityPrefab
|
||||
|
||||
@@ -225,6 +225,12 @@ namespace Barotrauma
|
||||
string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString();
|
||||
sp.Aliases.Add(nonTranslatedName.ToLowerInvariant());
|
||||
|
||||
SerializableProperty.DeserializeProperties(sp, element);
|
||||
if (sp.Body)
|
||||
{
|
||||
sp.Tags.Add("wall");
|
||||
}
|
||||
|
||||
SerializableProperty.DeserializeProperties(sp, element);
|
||||
if (sp.Body)
|
||||
{
|
||||
|
||||
@@ -111,7 +111,6 @@ namespace Barotrauma
|
||||
: base (prefab, submarine)
|
||||
{
|
||||
rect = newRect;
|
||||
linkedTo = new ObservableCollection<MapEntity>();
|
||||
idCardTags = new string[0];
|
||||
|
||||
#if CLIENT
|
||||
|
||||
Reference in New Issue
Block a user