Alien ruins, some new alien items and a new monster
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After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 23 KiB |
@@ -4,7 +4,7 @@
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name="Skyholder Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,38,60"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="59,0,60,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -12,9 +12,8 @@
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<Item name="Uranium Bar"/>
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Body width="36" height="60" density="50"/>
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<Body width="60" height="61" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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<StatusEffect type="Always" target="Hull" oxygen="-50000.0"/>
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@@ -25,7 +24,7 @@
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name="Thermal Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="75,0,50,62"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,58,56"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -34,7 +33,7 @@
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<Item name="Incendium Bar"/>
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</Deconstruct>
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<Body radius="20" height="20" density="50"/>
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<Body radius="28" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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<StatusEffect type="Always">
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@@ -47,7 +46,7 @@
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name="Faraday Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="40,0,33,61"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,56,60,49"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -56,8 +55,87 @@
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<Item name="Fulgurium Bar"/>
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</Deconstruct>
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<Body radius="20" height="20" density="50"/>
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<Body radius="25" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
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</Item>
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</Item>
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<Item
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name="Oxygenite Shard"
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pickdistance="150"
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tags="smallitem"
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impacttolerance="8">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
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<Body width="9" height="32" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
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<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Sulphurite Shard"
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pickdistance="150"
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tags="smallitem"
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impacttolerance="8"
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spritecolor="1.0,0.0,0.0,1.0">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Sulphuric Acid"/>
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<Item name="Sulphuric Acid"/>
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<Item name="Sulphuric Acid"/>
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</Deconstruct>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
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<Body width="9" height="32" density="15"/>
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<Body width="8" height="32" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5"/>
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</Item>
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<Item
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name="Ancient Weapon"
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category="Equipment"
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Tags="smallitem"
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pickdistance="200">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Fulgurium Bar"/>
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</Deconstruct>
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<Sprite texture ="alientools.png" depth="0.5" sourcerect="0,0,95,50" origin="0.5,0.4"/>
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<Body width="85" height="40" density="15"/>
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<Holdable slots="Any,RightHand+LeftHand" aimpos="100,50" handle1="0,11" handle2="2,11"/>
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<RepairTool structurefixamount="-5.0" limbfixamount="-3.0" range="600" barrelpos="30,15" particles="largeplasma">
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<Fixable name="structure"/>
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<StatusEffect type="OnUse" target="This" Condition="-0.5"/>
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<LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5" range="500">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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</RepairTool>
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<Propulsion force="-40" usablein="both"/>
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<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
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<Containable name="Welding Fuel Tank"/>
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<Containable name="Oxygen Tank"/>
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</ItemContainer>
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</Item>
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</Items>
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@@ -47,11 +47,15 @@
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<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.5">
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<RequiredItem type="Contained" name="Welding Fuel Tank"/>
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</StatusEffect>
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<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" SpeedMultiplier="1.3" Condition="-0.1">
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<RequiredItem type="Contained" name="Oxygenite Shard"/>
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</StatusEffect>
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</Wearable>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Oxygen Tank"/>
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<Containable name="Welding Fuel Tank"/>
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<Containable name="Oxygenite Shard"/>
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</ItemContainer>
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</Item>
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@@ -92,12 +96,16 @@
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<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-20.0" Condition="-0.5">
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<RequiredItem type="Contained" name="Welding Fuel Tank"/>
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</StatusEffect>
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<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" SpeedMultiplier="1.3" Condition="-0.1">
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<RequiredItem type="Contained" name="Oxygenite Shard"/>
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</StatusEffect>
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<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0"/>
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</Wearable>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Oxygen Tank"/>
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<Containable name="Welding Fuel Tank"/>
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<Containable name="Oxygenite Shard"/>
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</ItemContainer>
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</Item>
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@@ -27,33 +27,6 @@
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</ItemContainer>
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</Item>
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<Item
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name="Defibrillator"
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category="Equipment"
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Tags="smallitem,medical"
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pickdistance="150"
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price="50"
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canuseonself="true"
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description="A syringe filled with a potent general-purpose medical compound.">
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<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
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<Body width="24" height="5" density="20"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="Character" oxygen="1" setvalue="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="10.0" force="1.0" shockwave="false" flames="false" camerashake="1.0"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell"/>
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</ItemContainer>
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</Item>
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<Item
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name="Bandage"
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category="Equipment"
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