Alien ruins, some new alien items and a new monster

This commit is contained in:
Regalis
2016-05-01 18:46:17 +03:00
parent d3ab7946a8
commit 3114006d86
33 changed files with 1395 additions and 124 deletions
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@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name="fractalguardian" humanoid="false" health="500.0" doesbleed="false">
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.5" flip="false" canentersubmarine="false">
<!-- head -->
<limb id = "0" radius="65" type="Head" steerforce="3.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.05"/>
</limb>
<!-- body -->
<limb id = "1" radius="50" type="Torso">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,125,108,105" depth="0.01" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "2" radius="45" height="75" type="Torso">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,239,90,136" depth="0.02" origin="0.5,0.5"/>
</limb>
<limb id = "3" width="30" height="175" type="Tail">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.04" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="30" height="239" impacttolerance="100.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="5.0" damagetype="slash"/>
</limb>
<limb id = "5" width="30" height="239" impacttolerance="100.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="5.0" damagetype="slash"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-60" limb2="1" limb2anchor="0,30" lowerlimit="-30" upperlimit="30"/>
<joint limb1="1" limb1anchor="0,-47" limb2="2" limb2anchor="0,56" lowerlimit="-30" upperlimit="30"/>
<joint limb1="2" limb1anchor="0,-60" limb2="3" limb2anchor="0,80" lowerlimit="-30" upperlimit="30"/>
<joint limb1="0" limb1anchor="30,10" limb2="4" limb2anchor="0,-110" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
</ragdoll>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0"/>
</Character>
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@@ -4,7 +4,7 @@
name="Skyholder Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,38,60"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="59,0,60,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
@@ -12,9 +12,8 @@
<Item name="Uranium Bar"/>
<Item name="Uranium Bar"/>
</Deconstruct>
<Body width="36" height="60" density="50"/>
<Body width="60" height="61" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="Always" target="Hull" oxygen="-50000.0"/>
@@ -25,7 +24,7 @@
name="Thermal Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="75,0,50,62"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,58,56"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
@@ -34,7 +33,7 @@
<Item name="Incendium Bar"/>
</Deconstruct>
<Body radius="20" height="20" density="50"/>
<Body radius="28" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="Always">
@@ -47,7 +46,7 @@
name="Faraday Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="40,0,33,61"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,56,60,49"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
@@ -56,8 +55,87 @@
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Body radius="20" height="20" density="50"/>
<Body radius="25" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
</Item>
</Item>
<Item
name="Oxygenite Shard"
pickdistance="150"
tags="smallitem"
impacttolerance="8">
<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
<Body width="9" height="32" density="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Sulphurite Shard"
pickdistance="150"
tags="smallitem"
impacttolerance="8"
spritecolor="1.0,0.0,0.0,1.0">
<Deconstruct time="20">
<Item name="Steel Bar"/>
<Item name="Sulphuric Acid"/>
<Item name="Sulphuric Acid"/>
<Item name="Sulphuric Acid"/>
</Deconstruct>
<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
<Body width="9" height="32" density="15"/>
<Body width="8" height="32" density="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5"/>
</Item>
<Item
name="Ancient Weapon"
category="Equipment"
Tags="smallitem"
pickdistance="200">
<Deconstruct time="20">
<Item name="Steel Bar"/>
<Item name="Steel Bar"/>
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Sprite texture ="alientools.png" depth="0.5" sourcerect="0,0,95,50" origin="0.5,0.4"/>
<Body width="85" height="40" density="15"/>
<Holdable slots="Any,RightHand+LeftHand" aimpos="100,50" handle1="0,11" handle2="2,11"/>
<RepairTool structurefixamount="-5.0" limbfixamount="-3.0" range="600" barrelpos="30,15" particles="largeplasma">
<Fixable name="structure"/>
<StatusEffect type="OnUse" target="This" Condition="-0.5"/>
<LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5" range="500">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
</LightComponent>
</RepairTool>
<Propulsion force="-40" usablein="both"/>
<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
</Items>
@@ -47,11 +47,15 @@
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.5">
<RequiredItem type="Contained" name="Welding Fuel Tank"/>
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" SpeedMultiplier="1.3" Condition="-0.1">
<RequiredItem type="Contained" name="Oxygenite Shard"/>
</StatusEffect>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Oxygen Tank"/>
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygenite Shard"/>
</ItemContainer>
</Item>
@@ -92,12 +96,16 @@
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-20.0" Condition="-0.5">
<RequiredItem type="Contained" name="Welding Fuel Tank"/>
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" SpeedMultiplier="1.3" Condition="-0.1">
<RequiredItem type="Contained" name="Oxygenite Shard"/>
</StatusEffect>
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Oxygen Tank"/>
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygenite Shard"/>
</ItemContainer>
</Item>
@@ -27,33 +27,6 @@
</ItemContainer>
</Item>
<Item
name="Defibrillator"
category="Equipment"
Tags="smallitem,medical"
pickdistance="150"
price="50"
canuseonself="true"
description="A syringe filled with a potent general-purpose medical compound.">
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
<Body width="24" height="5" density="20"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="Character" oxygen="1" setvalue="true" sound="Content/Items/Weapons/stunbaton.ogg">
<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
<Explosion range="10.0" force="1.0" shockwave="false" flames="false" camerashake="1.0"/>
</StatusEffect>
</MeleeWeapon>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Battery Cell"/>
</ItemContainer>
</Item>
<Item
name="Bandage"
category="Equipment"
+24
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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" ?>
<Structures>
<structure prefab="RuinWallHorizontal" alignment="Top, Bottom" type="Wall"/>
<structure prefab="RuinWallHorizontalSmall" alignment="Top, Bottom" type="CorridorWall"/>
<structure prefab="RuinWallVertical" alignment="Left,Right" type="Wall"/>
<structure prefab="RuinWallVerticalSmall" alignment="Left,Right" type="CorridorWall"/>
<structure prefab="RuinBack" alignment="Center" type="Back" commonness="3"/>
<structure prefab="RuinBackCarvings" alignment="Center" type="Back" commonness="1"/>
<item prefab="RuinBlock" alignment="Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="RuinFractalBall" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="RuinClaw" alignment="Bottom" type="Prop" commonness="5"/>
<item prefab="Oxygenite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="Sulphurite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="Ancient Weapon" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="1"/>
</Structures>
@@ -109,4 +109,32 @@
<bunk sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="0,546,173,129"
width="173" height="129" depth = "0.9"/>
<RuinWallHorizontal sprite="Content/Map/ruins.png" sourcerect="0,896,832,128" depth ="0.95" castshadow="true"
width = "128" height ="128" resizehorizontal="true" body="true" health="500"/>
<RuinWallVertical sprite="Content/Map/ruins.png" sourcerect="896,0,128,832" depth ="0.94" castshadow="true"
width = "128" height ="128" resizevertical="true" body="true" health="500"/>
<RuinWallHorizontalSmall sprite="Content/Map/ruins.png" sourcerect="0,842,832,54" depth ="0.95" castshadow="true"
width = "128" height ="54" resizehorizontal="true" body="true" health="500"/>
<RuinWallVerticalSmall sprite="Content/Map/ruins.png" sourcerect="842,0,54,832" depth ="0.96" castshadow="true"
width = "54" height ="128" resizevertical="true" body="true" health="500"/>
<RuinBack sprite="Content/Map/ruins.png" sourcerect="0,0,512,512" depth ="0.98"
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<RuinBackCarvings sprite="Content/Map/ruins.png" sourcerect="512,0,233,512" depth ="0.98"
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<RuinBlock sprite="Content/Map/ruins.png" sourcerect="0,513,514,296" depth ="0.99"
width="514" height="296"/>
<RuinFractalBall sprite="Content/Map/ruins2.png" sourcerect="0,0,512,512" depth ="0.97"
width="512" height="512"/>
<RuinClaw sprite="Content/Map/ruins2.png" sourcerect="512,517,126,270" depth ="0.97"
width="126" height="270"/>
</prefabs>
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@@ -8,6 +8,7 @@
radarlabel="Infrasonic signal"
failuremessage="Retrieving the artifact failed"
successmessage="The artifact has been succesfully retrieved"
spawntype="ruin"
itemname="Skyholder Artifact">
<message header="Artifact collected" text="The artifact is now on board. Navigate the submarine out of the cavern to claim the reward."/>
</SalvageMission>
@@ -20,6 +21,7 @@
radarlabel="Infrasonic signal"
failuremessage="Retrieving the artifact failed"
successmessage="The artifact has been succesfully retrieved"
spawntype="ruin"
itemname="Thermal Artifact">
<message header="Artifact collected" text="The artifact is now on board. Navigate the submarine out of the cavern to claim the reward."/>
</SalvageMission>
@@ -193,6 +193,18 @@
<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>
</plasma>
<largeplasma
startsizemin="0.9,3.0" startsizemax="5.0,5.0"
sizechange="20.0,-0.5"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -4.0"
lifetime="0.25"
drawtarget="both"
blendstate="additive"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.0,0.5"/>
</largeplasma>
<extinguisher
startsizemin="1.2,1.2" startsizemax="1.5,1.5"
sizechangemin="1.5,1.5" sizechangemax="2.0,2.0"
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@@ -44,5 +44,7 @@
<music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="30,60"/>
<music file="Content/Sounds/Music/Static Motion.ogg" type="repair" priorityrange="50,80"/>
<music file="Content/Sounds/Music/Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
<music file="Content/Sounds/Music/amb_JD_drone_clattering_machine.ogg" type="deep"/>
<music file="Content/Sounds/Music/Controlled Chaos.ogg" type="ruins"/>
</sounds>
+17
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@@ -5,6 +5,7 @@
commonness="10"
difficulty="10"
minamount="2" maxamount="3"
spawntype="mainpath,cave,ruin"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
@@ -12,12 +13,14 @@
commonness="10"
difficulty="20"
minamount="1" maxamount="3"
spawntype="mainpath"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Moloch/moloch.xml"
commonness="10"
difficulty="30"
spawntype="mainpath"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
@@ -25,6 +28,7 @@
commonness="10"
difficulty="15"
minamount="1" maxamount="2"
spawntype="mainpath,cave,ruin"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
@@ -33,6 +37,7 @@
commonness="10"
difficulty="5"
minamount="1" maxamount="1"
spawntype="mainpath"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
@@ -41,12 +46,14 @@
commonness="1"
difficulty="20"
minamount="1" maxamount="1"
spawntype="mainpath"
musictype="deep"/>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Watcher/watcher.xml"
commonness="3"
difficulty="5"
spawntype="mainpath,cave"
minamount="1" maxamount="1"/>
<MonsterEvent name="Under attack" description=""
@@ -54,6 +61,16 @@
commonness="5"
difficulty="10"
minamount="2" maxamount="3"
spawntype="mainpath,cave,ruin"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Fractalguardian/fractalguardian.xml"
commonness="5"
difficulty="10"
minamount="1" maxamount="1"
spawntype="ruin"
musictype="monster"/>
<ArtifactEvent name="Artifact" description=""