(6facb21fe) Reminder to self: save before committing
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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overrideTargetMovement = Vector2.Zero;
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@@ -24,13 +24,7 @@ namespace Barotrauma
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public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
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public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
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public GUIMessageBox(string headerText, string text)
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public GUIMessageBox(string headerText, string text, Vector2? relativeSize = null, Point? minSize = null)
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: this(headerText, text, new string[] {"OK"}, Vector2.Zero)
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{
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this.Buttons[0].OnClicked = Close;
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}
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public GUIMessageBox(string headerText, string text, Vector2 relativeSize, Point? minSize = null)
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: this(headerText, text, new string[] { "OK" }, relativeSize, minSize)
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: this(headerText, text, new string[] { "OK" }, relativeSize, minSize)
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{
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{
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this.Buttons[0].OnClicked = Close;
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this.Buttons[0].OnClicked = Close;
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@@ -48,7 +42,10 @@ namespace Barotrauma
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if (minSize.HasValue)
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if (minSize.HasValue)
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{
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{
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width = Math.Max(width, minSize.Value.X);
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width = Math.Max(width, minSize.Value.X);
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height = Math.Max(height, minSize.Value.Y);
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if (height > 0)
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{
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height = Math.Max(height, minSize.Value.Y);
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}
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}
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}
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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@@ -62,7 +59,7 @@ namespace Barotrauma
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GUI.Style.Apply(Header, "", this);
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GUI.Style.Apply(Header, "", this);
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Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
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Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
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if (!string.IsNullOrWhiteSpace(text))
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if (height == 0)
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{
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{
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Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
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Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
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text, textAlignment: textAlignment, wrap: true);
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text, textAlignment: textAlignment, wrap: true);
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@@ -87,6 +84,10 @@ namespace Barotrauma
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height += Header.Rect.Height + Content.AbsoluteSpacing;
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height += Header.Rect.Height + Content.AbsoluteSpacing;
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height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
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height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
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height += buttonContainer.Rect.Height;
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height += buttonContainer.Rect.Height;
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if (minSize.HasValue)
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{
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height = Math.Max(height, minSize.Value.Y);
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}
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InnerFrame.RectTransform.NonScaledSize =
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InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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@@ -74,17 +74,12 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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: this(isSinglePlayer)
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{
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{
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if (GameMain.Client != null)
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if (!isSinglePlayer)
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{
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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return;
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}
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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if (string.IsNullOrEmpty(text)) { return; }
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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@@ -95,6 +90,7 @@ namespace Barotrauma
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break;
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break;
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}
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}
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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}
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partial void InitProjectSpecific()
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partial void InitProjectSpecific()
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@@ -242,24 +238,27 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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public IEnumerable<Character> GetCharacters()
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{
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{
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if (characterInfos.Contains(characterInfo))
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if (character?.Inventory == null) return null;
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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characterInfos.Add(characterInfo);
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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{
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if (character == null)
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if (GameMain.Client != null)
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{
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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return;
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}
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}
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characters.Remove(character);
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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if (removeInfo) characterInfos.Remove(character.Info);
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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}
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public void AddCharacter(Character character)
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public void AddCharacter(Character character)
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@@ -633,183 +632,9 @@ namespace Barotrauma
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{
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{
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characterListBox.BarScroll = roundedPos;
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characterListBox.BarScroll = roundedPos;
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}
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}
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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soundIcon.Visible = !muted && !mutedLocally;
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{
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soundIconDisabled.Visible = muted || mutedLocally;
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UserData = character,
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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|
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SetCharacterOrder(character, order, null, Character.Controlled);
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|
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}
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|
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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|
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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|
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}
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}
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|
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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|
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UserData = "togglewrongorder",
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|
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CanBeFocused = false
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|
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};
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|
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|
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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|
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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|
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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|
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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|
||||||
};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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|
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characterListBox.UpdateScrollBarSize();
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return frame;
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|
||||||
}
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}
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||||||
|
|
||||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||||
@@ -953,12 +778,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
|
||||||
c.AIController is HumanAIController &&
|
|
||||||
!c.IsDead &&
|
|
||||||
c.SpeechImpediment <= 100.0f);
|
|
||||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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|
||||||
}
|
|
||||||
|
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||||
if (IsSinglePlayer)
|
if (IsSinglePlayer)
|
||||||
@@ -1016,23 +835,19 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//only one target (or an order with no particular targets), just show options
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
else
|
||||||
if (IsSinglePlayer)
|
|
||||||
{
|
{
|
||||||
orderGiver?.Speak(
|
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||||
}
|
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||||
else if (orderGiver != null)
|
|
||||||
{
|
|
||||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
|
||||||
if (GameMain.Client != null)
|
|
||||||
{
|
{
|
||||||
GameMain.Client.SendChatMessage(msg);
|
UserData = character,
|
||||||
}
|
Stretch = true
|
||||||
}
|
};
|
||||||
DisplayCharacterOrder(character, order);
|
//line connecting the order button to the option buttons
|
||||||
}
|
//TODO: sprite
|
||||||
|
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create the UI panel that's used to select the target and options for a given order
|
/// Create the UI panel that's used to select the target and options for a given order
|
||||||
|
|||||||
@@ -491,18 +491,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (MapEntity e in MapEntity.mapEntityList)
|
|
||||||
{
|
|
||||||
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
|
|
||||||
{
|
|
||||||
//move disabled items (wires, items inside containers) inside the sub
|
|
||||||
if (e is Item item && item.body != null && !item.body.Enabled)
|
|
||||||
{
|
|
||||||
item.SetTransform(ConvertUnits.ToSimUnits(HiddenSubPosition), 0.0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (MapEntity e in MapEntity.mapEntityList)
|
foreach (MapEntity e in MapEntity.mapEntityList)
|
||||||
{
|
{
|
||||||
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
|
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
|
||||||
|
|||||||
@@ -1012,7 +1012,7 @@ namespace Barotrauma.Networking
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg, GUIMessageBox.DefaultWidth, 0)
|
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg)
|
||||||
{
|
{
|
||||||
UserData = "permissions"
|
UserData = "permissions"
|
||||||
};
|
};
|
||||||
@@ -1707,7 +1707,7 @@ namespace Barotrauma.Networking
|
|||||||
infoButton.UserData = newSub;
|
infoButton.UserData = newSub;
|
||||||
infoButton.OnClicked = (component, userdata) =>
|
infoButton.OnClicked = (component, userdata) =>
|
||||||
{
|
{
|
||||||
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 400));
|
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", new Vector2(0.25f, 0.25f), new Point(500, 400)));
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -2401,7 +2401,7 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
var banReasonPrompt = new GUIMessageBox(
|
var banReasonPrompt = new GUIMessageBox(
|
||||||
TextManager.Get(ban ? "BanReasonPrompt" : "KickReasonPrompt"),
|
TextManager.Get(ban ? "BanReasonPrompt" : "KickReasonPrompt"),
|
||||||
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, 400, 300);
|
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, new Vector2(0.25f, 0.2f), new Point(400, 200));
|
||||||
|
|
||||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.6f), banReasonPrompt.InnerFrame.RectTransform, Anchor.Center));
|
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.6f), banReasonPrompt.InnerFrame.RectTransform, Anchor.Center));
|
||||||
var banReasonBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform))
|
var banReasonBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform))
|
||||||
|
|||||||
@@ -246,6 +246,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private GUILayoutGroup subPreviewContainer;
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
private GUIButton loadGameButton;
|
private GUIButton loadGameButton;
|
||||||
|
|
||||||
public Action<Submarine, string, string> StartNewGame;
|
public Action<Submarine, string, string> StartNewGame;
|
||||||
|
|||||||
@@ -2043,12 +2043,13 @@ namespace Barotrauma
|
|||||||
GUI.AddMessage(GetCharacterEditorTranslation("RagdollReset"), Color.WhiteSmoke, font: GUI.Font);
|
GUI.AddMessage(GetCharacterEditorTranslation("RagdollReset"), Color.WhiteSmoke, font: GUI.Font);
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
|
Vector2 messageBoxRelSize = new Vector2(0.5f, 0.5f);
|
||||||
int messageBoxWidth = GameMain.GraphicsWidth / 2;
|
int messageBoxWidth = GameMain.GraphicsWidth / 2;
|
||||||
int messageBoxHeight = GameMain.GraphicsHeight / 2;
|
int messageBoxHeight = GameMain.GraphicsHeight / 2;
|
||||||
var saveRagdollButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("SaveRagdoll"));
|
var saveRagdollButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("SaveRagdoll"));
|
||||||
saveRagdollButton.OnClicked += (button, userData) =>
|
saveRagdollButton.OnClicked += (button, userData) =>
|
||||||
{
|
{
|
||||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveRagdoll"), $"{GetCharacterEditorTranslation("ProvideFileName")}: ", new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxWidth, messageBoxHeight);
|
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveRagdoll"), $"{GetCharacterEditorTranslation("ProvideFileName")}: ", new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxRelSize);
|
||||||
var inputField = new GUITextBox(new RectTransform(new Point(box.Content.Rect.Width, 30), box.Content.RectTransform, Anchor.Center), RagdollParams.Name);
|
var inputField = new GUITextBox(new RectTransform(new Point(box.Content.Rect.Width, 30), box.Content.RectTransform, Anchor.Center), RagdollParams.Name);
|
||||||
box.Buttons[0].OnClicked += (b, d) =>
|
box.Buttons[0].OnClicked += (b, d) =>
|
||||||
{
|
{
|
||||||
@@ -2076,7 +2077,7 @@ namespace Barotrauma
|
|||||||
var loadRagdollButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("LoadRagdoll"));
|
var loadRagdollButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("LoadRagdoll"));
|
||||||
loadRagdollButton.OnClicked += (button, userData) =>
|
loadRagdollButton.OnClicked += (button, userData) =>
|
||||||
{
|
{
|
||||||
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadRagdoll"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxWidth, messageBoxHeight);
|
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadRagdoll"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxRelSize);
|
||||||
loadBox.Buttons[0].OnClicked += loadBox.Close;
|
loadBox.Buttons[0].OnClicked += loadBox.Close;
|
||||||
var listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.6f), loadBox.Content.RectTransform, Anchor.TopCenter));
|
var listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.6f), loadBox.Content.RectTransform, Anchor.TopCenter));
|
||||||
var deleteButton = loadBox.Buttons[2];
|
var deleteButton = loadBox.Buttons[2];
|
||||||
@@ -2122,7 +2123,7 @@ namespace Barotrauma
|
|||||||
var msgBox = new GUIMessageBox(
|
var msgBox = new GUIMessageBox(
|
||||||
TextManager.Get("DeleteDialogLabel"),
|
TextManager.Get("DeleteDialogLabel"),
|
||||||
TextManager.Get("DeleteDialogQuestion").Replace("[file]", selectedFile),
|
TextManager.Get("DeleteDialogQuestion").Replace("[file]", selectedFile),
|
||||||
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }, messageBoxWidth - 100, messageBoxHeight - 100);
|
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
|
||||||
msgBox.Buttons[0].OnClicked += (b, d) =>
|
msgBox.Buttons[0].OnClicked += (b, d) =>
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -2163,7 +2164,7 @@ namespace Barotrauma
|
|||||||
var saveAnimationButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("SaveAnimation"));
|
var saveAnimationButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("SaveAnimation"));
|
||||||
saveAnimationButton.OnClicked += (button, userData) =>
|
saveAnimationButton.OnClicked += (button, userData) =>
|
||||||
{
|
{
|
||||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveAnimation"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxWidth, messageBoxHeight);
|
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveAnimation"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxRelSize);
|
||||||
var textArea = new GUIFrame(new RectTransform(new Vector2(1, 0.1f), box.Content.RectTransform) { MinSize = new Point(350, 30) }, style: null);
|
var textArea = new GUIFrame(new RectTransform(new Vector2(1, 0.1f), box.Content.RectTransform) { MinSize = new Point(350, 30) }, style: null);
|
||||||
var inputLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), textArea.RectTransform) { MinSize = new Point(250, 30) }, $"{GetCharacterEditorTranslation("ProvideFileName")}: ");
|
var inputLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), textArea.RectTransform) { MinSize = new Point(250, 30) }, $"{GetCharacterEditorTranslation("ProvideFileName")}: ");
|
||||||
var inputField = new GUITextBox(new RectTransform(new Vector2(0.5f, 1), textArea.RectTransform, Anchor.TopRight) { MinSize = new Point(100, 30) }, CurrentAnimation.Name);
|
var inputField = new GUITextBox(new RectTransform(new Vector2(0.5f, 1), textArea.RectTransform, Anchor.TopRight) { MinSize = new Point(100, 30) }, CurrentAnimation.Name);
|
||||||
@@ -2211,7 +2212,7 @@ namespace Barotrauma
|
|||||||
var loadAnimationButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("LoadAnimation"));
|
var loadAnimationButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("LoadAnimation"));
|
||||||
loadAnimationButton.OnClicked += (button, userData) =>
|
loadAnimationButton.OnClicked += (button, userData) =>
|
||||||
{
|
{
|
||||||
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadAnimation"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxWidth, messageBoxHeight);
|
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadAnimation"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxRelSize);
|
||||||
loadBox.Buttons[0].OnClicked += loadBox.Close;
|
loadBox.Buttons[0].OnClicked += loadBox.Close;
|
||||||
var listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.6f), loadBox.Content.RectTransform));
|
var listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.6f), loadBox.Content.RectTransform));
|
||||||
var deleteButton = loadBox.Buttons[2];
|
var deleteButton = loadBox.Buttons[2];
|
||||||
@@ -2273,7 +2274,7 @@ namespace Barotrauma
|
|||||||
var msgBox = new GUIMessageBox(
|
var msgBox = new GUIMessageBox(
|
||||||
TextManager.Get("DeleteDialogLabel"),
|
TextManager.Get("DeleteDialogLabel"),
|
||||||
TextManager.Get("DeleteDialogQuestion").Replace("[file]", selectedFile),
|
TextManager.Get("DeleteDialogQuestion").Replace("[file]", selectedFile),
|
||||||
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }, messageBoxWidth - 100, messageBoxHeight - 100);
|
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
|
||||||
msgBox.Buttons[0].OnClicked += (b, d) =>
|
msgBox.Buttons[0].OnClicked += (b, d) =>
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -4425,7 +4426,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
protected override GUIMessageBox Create()
|
protected override GUIMessageBox Create()
|
||||||
{
|
{
|
||||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("CreateNewCharacter"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Next") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
|
var box = new GUIMessageBox(GetCharacterEditorTranslation("CreateNewCharacter"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Next") }, new Vector2(0.5f, 1.0f));
|
||||||
box.Content.ChildAnchor = Anchor.TopCenter;
|
box.Content.ChildAnchor = Anchor.TopCenter;
|
||||||
box.Content.AbsoluteSpacing = 20;
|
box.Content.AbsoluteSpacing = 20;
|
||||||
int elementSize = 30;
|
int elementSize = 30;
|
||||||
@@ -4541,7 +4542,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
protected override GUIMessageBox Create()
|
protected override GUIMessageBox Create()
|
||||||
{
|
{
|
||||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("DefineRagdoll"), string.Empty, new string[] { TextManager.Get("Previous"), TextManager.Get("Create") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
|
var box = new GUIMessageBox(GetCharacterEditorTranslation("DefineRagdoll"), string.Empty, new string[] { TextManager.Get("Previous"), TextManager.Get("Create") }, new Vector2(0.5f, 1.0f));
|
||||||
box.Content.ChildAnchor = Anchor.TopCenter;
|
box.Content.ChildAnchor = Anchor.TopCenter;
|
||||||
box.Content.AbsoluteSpacing = 20;
|
box.Content.AbsoluteSpacing = 20;
|
||||||
int elementSize = 30;
|
int elementSize = 30;
|
||||||
@@ -4621,7 +4622,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (htmlBox == null)
|
if (htmlBox == null)
|
||||||
{
|
{
|
||||||
htmlBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadHTML"), string.Empty, new string[] { TextManager.Get("Close"), TextManager.Get("Load") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
|
htmlBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadHTML"), string.Empty, new string[] { TextManager.Get("Close"), TextManager.Get("Load") }, new Vector2(0.5f, 1.0f));
|
||||||
var element = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.05f), htmlBox.Content.RectTransform), style: null, color: Color.Gray * 0.25f);
|
var element = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.05f), htmlBox.Content.RectTransform), style: null, color: Color.Gray * 0.25f);
|
||||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1), element.RectTransform), GetCharacterEditorTranslation("HTMLPath"));
|
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1), element.RectTransform), GetCharacterEditorTranslation("HTMLPath"));
|
||||||
var htmlPathElement = new GUITextBox(new RectTransform(new Vector2(0.5f, 1), element.RectTransform, Anchor.TopRight), $"Content/Characters/{Name}/{Name}.html");
|
var htmlPathElement = new GUITextBox(new RectTransform(new Vector2(0.5f, 1), element.RectTransform, Anchor.TopRight), $"Content/Characters/{Name}/{Name}.html");
|
||||||
|
|||||||
@@ -304,51 +304,10 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (horizontalDistance < collider.radius * 3 && isAboveFeet && isNotTooHigh)
|
if (horizontalDistance < collider.radius * 3 && isAboveFeet && isNotTooHigh)
|
||||||
{
|
{
|
||||||
float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(velocity.X / 10, 0, 1));
|
currentPath.SkipToNextNode();
|
||||||
float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(velocity.Y / 10, 0, 1));
|
|
||||||
float verticalDistance = Math.Abs(collider.SimPosition.Y - currentPath.CurrentNode.SimPosition.Y);
|
|
||||||
float targetDistX = collider.radius * multiplierX;
|
|
||||||
float targetDistY = collider.radius * multiplierY;
|
|
||||||
if (horizontalDistance < targetDistX && verticalDistance < targetDistY && isAboveFeet && isNotTooHigh)
|
|
||||||
{
|
|
||||||
currentPath.SkipToNextNode();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
float margin = MathHelper.Lerp(1, 10, MathHelper.Clamp(velocity.X / 10, 0, 1));
|
|
||||||
float targetDistance = collider.radius * margin;
|
|
||||||
if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh)
|
|
||||||
{
|
|
||||||
currentPath.SkipToNextNode();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (currentPath.CurrentNode == null) return Vector2.Zero;
|
|
||||||
|
|
||||||
return currentPath.CurrentNode.SimPosition - pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool CanAccessDoor(Door door, Func<Controller, bool> buttonFilter = null)
|
|
||||||
{
|
|
||||||
if (door.IsOpen) { return true; }
|
|
||||||
if (canBreakDoors) { return true; }
|
|
||||||
if (door.IsStuck) { return false; }
|
|
||||||
if (!canOpenDoors || character.LockHands) { return false; }
|
|
||||||
if (door.HasIntegratedButtons)
|
|
||||||
{
|
|
||||||
return door.HasRequiredItems(character, false);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
|
||||||
return door.Item.GetConnectedComponents<Controller>(true).Any(b => b.HasRequiredItems(character, false) && (buttonFilter == null || buttonFilter(b)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CheckDoorsInPath()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 2; i++)
|
|
||||||
{
|
{
|
||||||
Door door = null;
|
Door door = null;
|
||||||
bool shouldBeOpen = false;
|
bool shouldBeOpen = false;
|
||||||
@@ -435,6 +394,18 @@ namespace Barotrauma
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
closestButton.Item.TryInteract(character, false, true, false);
|
||||||
|
buttonPressCooldown = ButtonPressInterval;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!door.HasRequiredItems(character, false) && shouldBeOpen)
|
||||||
|
{
|
||||||
|
currentPath.Unreachable = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
door.Item.TryInteract(character, false, true, true);
|
door.Item.TryInteract(character, false, true, true);
|
||||||
buttonPressCooldown = ButtonPressInterval;
|
buttonPressCooldown = ButtonPressInterval;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ namespace Barotrauma
|
|||||||
protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
|
protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
|
||||||
protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
|
protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
|
||||||
|
|
||||||
|
protected HumanAIController HumanAIController => character.AIController as HumanAIController;
|
||||||
|
protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
|
||||||
|
protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Run the main objective with all subobjectives concurrently?
|
/// Run the main objective with all subobjectives concurrently?
|
||||||
/// If false, the main objective will continue only when all the subobjectives have been removed (done).
|
/// If false, the main objective will continue only when all the subobjectives have been removed (done).
|
||||||
|
|||||||
+1
-1
@@ -32,7 +32,7 @@ namespace Barotrauma
|
|||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
public override bool CanBeCompleted => true;
|
public override bool CanBeCompleted => true;
|
||||||
|
|
||||||
public override void Update(float deltaTime)
|
protected override void Act(float deltaTime)
|
||||||
{
|
{
|
||||||
var currentHull = character.AnimController.CurrentHull;
|
var currentHull = character.AnimController.CurrentHull;
|
||||||
if (HumanAIController.NeedsDivingGear(currentHull) && divingGearObjective == null)
|
if (HumanAIController.NeedsDivingGear(currentHull) && divingGearObjective == null)
|
||||||
|
|||||||
@@ -48,6 +48,10 @@ namespace Barotrauma
|
|||||||
protected override IEnumerable<Gap> GetList() => Gap.GapList;
|
protected override IEnumerable<Gap> GetList() => Gap.GapList;
|
||||||
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
|
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
|
||||||
|
|
||||||
|
return gapPriority;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
|
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
|
||||||
protected override float Average(Gap gap) => gap.Open;
|
protected override float Average(Gap gap) => gap.Open;
|
||||||
protected override IEnumerable<Gap> GetList() => Gap.GapList;
|
protected override IEnumerable<Gap> GetList() => Gap.GapList;
|
||||||
|
|||||||
@@ -224,6 +224,8 @@ namespace Barotrauma
|
|||||||
targetItem = item;
|
targetItem = item;
|
||||||
moveToTarget = rootContainer ?? item;
|
moveToTarget = rootContainer ?? item;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
//if searched through all the items and a target wasn't found, can't be completed
|
//if searched through all the items and a target wasn't found, can't be completed
|
||||||
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
|
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private AIObjectiveFindDivingGear findDivingGear;
|
private AIObjectiveFindDivingGear findDivingGear;
|
||||||
|
|
||||||
|
private AIObjectiveFindDivingGear findDivingGear;
|
||||||
|
|
||||||
private AIObjectiveFindDivingGear findDivingGear;
|
private AIObjectiveFindDivingGear findDivingGear;
|
||||||
private Vector2 targetPos;
|
private Vector2 targetPos;
|
||||||
private bool repeat;
|
private bool repeat;
|
||||||
@@ -224,5 +226,11 @@ namespace Barotrauma
|
|||||||
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
|
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
|
||||||
CloseEnough = Math.Max(interactionDistance, CloseEnough);
|
CloseEnough = Math.Max(interactionDistance, CloseEnough);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void CalculateCloseEnough()
|
||||||
|
{
|
||||||
|
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
|
||||||
|
CloseEnough = Math.Max(interactionDistance, CloseEnough);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,15 +38,6 @@ namespace Barotrauma
|
|||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
public override bool CanBeCompleted => true;
|
public override bool CanBeCompleted => true;
|
||||||
|
|
||||||
public override float GetPriority()
|
|
||||||
{
|
|
||||||
return 1;
|
|
||||||
float max = Math.Min(Math.Min(AIObjectiveManager.RunPriority, AIObjectiveManager.OrderPriority) - 1, 100);
|
|
||||||
float initiative = character.GetSkillLevel("initiative");
|
|
||||||
Priority = MathHelper.Lerp(1, max, MathUtils.InverseLerp(100, 0, initiative * Random));
|
|
||||||
return Priority;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update(float deltaTime)
|
public override void Update(float deltaTime)
|
||||||
{
|
{
|
||||||
if (objectiveManager.CurrentObjective == this)
|
if (objectiveManager.CurrentObjective == this)
|
||||||
@@ -101,6 +92,9 @@ namespace Barotrauma
|
|||||||
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
|
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
|
||||||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
|
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
|
||||||
|
|
||||||
|
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
|
||||||
|
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
|
||||||
|
|
||||||
if (currentTargetIsInvalid || (currentTarget == null && currentHullForbidden))
|
if (currentTargetIsInvalid || (currentTarget == null && currentHullForbidden))
|
||||||
{
|
{
|
||||||
newTargetTimer = 0;
|
newTargetTimer = 0;
|
||||||
|
|||||||
@@ -24,6 +24,10 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private AIObjectiveGoTo gotoObjective;
|
private AIObjectiveGoTo gotoObjective;
|
||||||
|
|
||||||
|
private bool useController;
|
||||||
|
|
||||||
|
private AIObjectiveGoTo gotoObjective;
|
||||||
|
|
||||||
public override bool CanBeCompleted
|
public override bool CanBeCompleted
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@@ -41,6 +45,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public ItemComponent Component => component;
|
public ItemComponent Component => component;
|
||||||
|
|
||||||
|
public ItemComponent Component => component;
|
||||||
|
|
||||||
public override float GetPriority(AIObjectiveManager objectiveManager)
|
public override float GetPriority(AIObjectiveManager objectiveManager)
|
||||||
{
|
{
|
||||||
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
|
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
|
||||||
|
|||||||
@@ -658,6 +658,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
|
{
|
||||||
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||||
|
MoveInputQueue();
|
||||||
|
PutItemsToLinkedContainer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||||
|
{
|
||||||
|
targetItem.Drop(dropper: null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (targetItem.Prefab.DeconstructItems.Any())
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
{
|
{
|
||||||
inputContainer.Inventory.RemoveItem(targetItem);
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
|||||||
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2? PosToMaintain
|
||||||
|
{
|
||||||
|
get { return posToMaintain; }
|
||||||
|
set { posToMaintain = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ObstacleDebugInfo
|
||||||
|
{
|
||||||
|
public Vector2 Point1;
|
||||||
|
public Vector2 Point2;
|
||||||
|
|
||||||
|
public Vector2? Intersection;
|
||||||
|
|
||||||
|
public float Dot;
|
||||||
|
|
||||||
|
public Vector2 AvoidStrength;
|
||||||
|
|
||||||
|
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||||
|
{
|
||||||
|
Point1 = edge.Point1;
|
||||||
|
Point2 = edge.Point2;
|
||||||
|
Intersection = intersection;
|
||||||
|
Dot = dot;
|
||||||
|
AvoidStrength = avoidStrength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//edge point 1, edge point 2, avoid strength
|
//edge point 1, edge point 2, avoid strength
|
||||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||||
|
|
||||||
|
|||||||
@@ -1652,6 +1652,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
}
|
}
|
||||||
|
if (!broken)
|
||||||
|
{
|
||||||
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
}
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
|
||||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||||
|
|||||||
@@ -284,6 +284,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
Reference in New Issue
Block a user