(b63c9bf0c) Fixed OpenFileDialog not closing on Linux
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@@ -223,6 +223,7 @@
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Compile>
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<Compile Include="$(MSBuildThisFileDirectory)Source\Utils\MathUtils.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Utils\OpenFileDialog.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Utils\TextureLoader.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Utils\ToolBox.cs" />
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</ItemGroup>
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@@ -967,7 +967,7 @@ namespace Barotrauma
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{
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try
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{
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OpenFileDialog ofd = new OpenFileDialog()
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Barotrauma.OpenFileDialog ofd = new Barotrauma.OpenFileDialog()
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{
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Multiselect = true,
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InitialDirectory = Path.GetFullPath(SteamManager.WorkshopItemStagingFolder),
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@@ -1078,7 +1078,7 @@ namespace Barotrauma
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{
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try
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{
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OpenFileDialog ofd = new OpenFileDialog()
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Barotrauma.OpenFileDialog ofd = new Barotrauma.OpenFileDialog()
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{
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InitialDirectory = Path.GetFullPath(SteamManager.WorkshopItemStagingFolder),
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Title = TextManager.Get("workshopitemaddfiles"),
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@@ -1074,7 +1074,7 @@ namespace Barotrauma
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{
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OnClicked = (btn, userdata) =>
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{
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OpenFileDialog ofd = new OpenFileDialog()
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Barotrauma.OpenFileDialog ofd = new Barotrauma.OpenFileDialog()
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{
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InitialDirectory = Path.GetFullPath(Submarine.SavePath),
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Filter = "PNG file|*.png",
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74
Barotrauma/BarotraumaClient/Source/Utils/OpenFileDialog.cs
Normal file
74
Barotrauma/BarotraumaClient/Source/Utils/OpenFileDialog.cs
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@@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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public class OpenFileDialog
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{
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private System.Windows.Forms.OpenFileDialog ofd;
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public bool Multiselect;
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public string InitialDirectory;
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public string Filter;
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public string Title;
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public string FileName { get; private set; }
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public string[] FileNames { get; private set; }
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public OpenFileDialog()
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{
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ofd = new System.Windows.Forms.OpenFileDialog();
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}
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public System.Windows.Forms.DialogResult ShowDialog()
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{
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ofd.Multiselect = Multiselect;
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ofd.InitialDirectory = InitialDirectory;
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ofd.Filter = Filter;
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ofd.Title = Title;
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#if LINUX
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var wrapperForm = new WrapperForm(ofd);
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System.Windows.Forms.Application.Run(wrapperForm);
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System.Windows.Forms.Application.Exit();
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FileName = wrapperForm.FileName;
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FileNames = wrapperForm.FileNames;
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return wrapperForm.Result;
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#else
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var result = ofd.ShowDialog();
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FileName = ofd.FileName;
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FileNames = ofd.FileNames;
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return result;
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#endif
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}
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#if LINUX
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private class WrapperForm : System.Windows.Forms.Form
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{
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private System.Windows.Forms.OpenFileDialog ofd;
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public System.Windows.Forms.DialogResult Result { get; private set; }
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public string FileName { get; private set; }
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public string[] FileNames { get; private set; }
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public WrapperForm(System.Windows.Forms.OpenFileDialog dialog)
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{
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ofd = dialog;
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Load += WrapperForm_Load;
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}
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private void WrapperForm_Load(object sender, EventArgs e)
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{
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Result = ofd.ShowDialog();
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FileName = ofd.FileName;
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FileNames = ofd.FileNames;
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System.Threading.Thread.Sleep(100);
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this.Close();
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}
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}
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#endif
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}
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}
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@@ -122,8 +122,9 @@ namespace Barotrauma
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goToObjective = null;
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}
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TryAddSubObjective(ref goToObjective,
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constructor: () => new AIObjectiveGoTo(currentSafeHull, character, objectiveManager, getDivingGearIfNeeded: true)
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constructor: () => new AIObjectiveGoTo(currentSafeHull, character, objectiveManager, getDivingGearIfNeeded: false)
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{
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// If we need diving gear, we should already have it, if possible.
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AllowGoingOutside = HumanAIController.HasDivingSuit(character)
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},
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onAbandon: () => unreachable.Add(goToObjective.Target as Hull));
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