(acf0cb343) Fixes to EnableWorkShopItem: - Don't allow enabling if the item is not compatible with the user's version of Barotrauma or if it's a core package that's missing some required files. - Don't allow enabling if the item external files referenced in the content package are not found (e.g. if a mod uses vanilla files but the vanilla files aren't found).

This commit is contained in:
Joonas Rikkonen
2019-04-29 21:10:51 +03:00
parent 6c4bf4ea44
commit 2ffb8d922d
5 changed files with 121 additions and 20 deletions
@@ -583,6 +583,23 @@ namespace Barotrauma.Steam
ContentPackage contentPackage = new ContentPackage(metaDataFilePath);
string newContentPackagePath = GetWorkshopItemContentPackagePath(contentPackage);
if (!contentPackage.IsCompatible())
{
errorMsg = TextManager.Get(contentPackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", contentPackage.Name)
.Replace("[packageversion]", contentPackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString());
return false;
}
if (contentPackage.CorePackage && !contentPackage.ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes))
{
errorMsg = TextManager.Get("ContentPackageMissingCoreFiles")
.Replace("[packagename]", contentPackage.Name)
.Replace("[missingfiletypes]", string.Join(", ", missingContentTypes));
return false;
}
var allPackageFiles = Directory.GetFiles(item.Directory.FullName, "*", SearchOption.AllDirectories);
List<string> nonContentFiles = new List<string>();
foreach (string file in allPackageFiles)
@@ -599,8 +616,6 @@ namespace Barotrauma.Steam
if (!allowFileOverwrite)
{
// TODO: If you create a new mod via the workshop interface and enable it, it will show the error msg, but still allows you to enable the content.
if (File.Exists(newContentPackagePath) && !CheckFileEquality(newContentPackagePath, metaDataFilePath))
{
errorMsg = TextManager.Get("WorkshopErrorOverwriteOnEnable")
@@ -629,12 +644,41 @@ namespace Barotrauma.Steam
foreach (ContentFile contentFile in contentPackage.Files)
{
string sourceFile = Path.Combine(item.Directory.FullName, contentFile.Path);
if (!File.Exists(sourceFile)) { continue; }
//path not allowed -> the content file must be a reference to an external file (such as some vanilla file outside the Mods folder)
if (!ContentPackage.IsModFilePathAllowed(contentFile))
{
DebugConsole.ThrowError(TextManager.Get("WorkshopErrorIllegalPathOnEnable").Replace("[filename]", contentFile.Path));
//the content package is trying to copy a file to a prohibited path, which is not allowed
if (File.Exists(sourceFile))
{
errorMsg = TextManager.Get("WorkshopErrorIllegalPathOnEnable").Replace("[filename]", contentFile.Path);
return false;
}
//not trying to copy anything, so this is a reference to an external file
//if the external file doesn't exist, we cannot enable the package
else if (!File.Exists(contentFile.Path))
{
//TODO: add the error message to localization
errorMsg = TextManager.Get("WorkshopErrorEnableFailed").Replace("[itemname]", item.Title) + " {File \"" + contentFile.Path + "\" not found.}";
return false;
}
continue;
}
else if (!File.Exists(sourceFile))
{
if (File.Exists(contentFile.Path))
{
//the file is already present in the game folder, all good
continue;
}
else
{
//file not present in either the mod or the game folder -> cannot enable the package
//TODO: add the error message to localization
errorMsg = TextManager.Get("WorkshopErrorEnableFailed").Replace("[itemname]", item.Title) + " {File \"" + contentFile.Path + "\" not found.}";
return false;
}
}
//make sure the destination directory exists
Directory.CreateDirectory(Path.GetDirectoryName(contentFile.Path));
@@ -656,7 +700,7 @@ namespace Barotrauma.Steam
}
catch (Exception e)
{
errorMsg = TextManager.Get("WorkshopErrorEnableFailed").Replace("[itemname]", item.Title) + " " + e.Message;
errorMsg = TextManager.Get("WorkshopErrorEnableFailed").Replace("[itemname]", item.Title) + " {" + e.Message + "}";
DebugConsole.NewMessage(errorMsg, Microsoft.Xna.Framework.Color.Red);
return false;
}
@@ -827,7 +871,7 @@ namespace Barotrauma.Steam
{
foreach (ContentFile contentFile in contentPackage.Files)
{
if (!File.Exists(contentFile.Path)) return false;
if (!File.Exists(contentFile.Path)) { return false; }
}
}