Hotfix 1.1.18.1 (real this time)
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namespace Barotrauma;
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partial class TutorialHighlightAction : EventAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool State { get; set; }
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private bool isFinished;
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public TutorialHighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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if (GameMain.NetworkMember != null)
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{
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": {nameof(TutorialHighlightAction)} is not supported in multiplayer.");
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}
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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UpdateProjSpecific();
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isFinished = true;
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}
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partial void UpdateProjSpecific();
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public override bool IsFinished(ref string goToLabel) => isFinished;
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public override void Reset() => isFinished = false;
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}
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