Hotfix 1.1.18.1 (real this time)
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@@ -140,11 +140,7 @@ namespace Barotrauma
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Identifier typeName = element.Name.ToString().ToIdentifier();
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if (typeName == "TutorialSegmentAction")
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{
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typeName = nameof(EventObjectiveAction).ToIdentifier();
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}
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else if (typeName == "TutorialHighlightAction")
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{
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typeName = nameof(HighlightAction).ToIdentifier();
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typeName = "EventObjectiveAction".ToIdentifier();
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}
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actionType = Type.GetType("Barotrauma." + typeName, throwOnError: true, ignoreCase: true);
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if (actionType == null) { throw new NullReferenceException(); }
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@@ -1,43 +0,0 @@
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#nullable enable
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma;
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partial class HighlightAction : EventAction
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{
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private static readonly Color highlightColor = Color.Orange;
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes, description: "Only the player controlling this character will see the highlight. If empty, all players will see it.")]
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public Identifier TargetCharacter { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool State { get; set; }
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private bool isFinished;
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public HighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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var targetCharacters = TargetCharacter.IsEmpty ? null : ParentEvent.GetTargets(TargetCharacter).OfType<Character>();
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foreach (var target in ParentEvent.GetTargets(TargetTag))
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{
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SetHighlightProjSpecific(target, targetCharacters);
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}
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isFinished = true;
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}
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partial void SetHighlightProjSpecific(Entity entity, IEnumerable<Character>? targetCharacters);
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public override bool IsFinished(ref string goToLabel) => isFinished;
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public override void Reset() => isFinished = false;
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}
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+33
@@ -0,0 +1,33 @@
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namespace Barotrauma;
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partial class TutorialHighlightAction : EventAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool State { get; set; }
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private bool isFinished;
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public TutorialHighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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if (GameMain.NetworkMember != null)
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{
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": {nameof(TutorialHighlightAction)} is not supported in multiplayer.");
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}
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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UpdateProjSpecific();
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isFinished = true;
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}
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partial void UpdateProjSpecific();
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public override bool IsFinished(ref string goToLabel) => isFinished;
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public override void Reset() => isFinished = false;
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}
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@@ -294,11 +294,6 @@ namespace Barotrauma.Extensions
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.Where(nullable => nullable.HasValue)
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.Select(nullable => nullable.Value);
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public static IEnumerable<T> NotNull<T>(this IEnumerable<T> source) where T : class
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=> source
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.Where(nullable => nullable != null)
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.Select(nullable => nullable!);
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public static IEnumerable<T> NotNone<T>(this IEnumerable<Option<T>> source)
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{
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foreach (var o in source)
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@@ -23,10 +23,9 @@ namespace Barotrauma
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Upgrade = 8,
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ItemStat = 9,
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DroppedStack = 10,
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SetHighlight = 11,
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MinValue = 0,
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MaxValue = 11
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MaxValue = 10
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}
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public interface IEventData : NetEntityEvent.IData
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