make things less shit
This commit is contained in:
308
Barotrauma/BarotraumaServer/ServerSource/Lua/LuaClasses.cs
Normal file
308
Barotrauma/BarotraumaServer/ServerSource/Lua/LuaClasses.cs
Normal file
@@ -0,0 +1,308 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using MoonSharp.Interpreter;
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using System.Threading.Tasks;
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namespace Barotrauma
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{
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partial class LuaSetup
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{
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private class LuaPlayer
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{
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public static List<DynValue> GetAllCharacters()
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{
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List<DynValue> values = new List<DynValue>();
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foreach (Character ch in Character.CharacterList)
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{
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values.Add(UserData.Create(ch));
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}
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return values;
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}
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public static List<DynValue> GetAllClients()
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{
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List<DynValue> values = new List<DynValue>();
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foreach (Client ch in GameMain.Server.ConnectedClients)
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{
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values.Add(UserData.Create(ch));
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}
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return values;
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}
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public static void SetClientCharacter(Client client, Character character)
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{
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GameMain.Server.SetClientCharacter(client, character);
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}
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public static void SetCharacterTeam(Character character, int team)
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{
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character.TeamID = (CharacterTeamType)team;
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}
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public static void Kick(Client client, string reason = "")
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{
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GameMain.Server.KickClient(client.Connection, reason);
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}
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public static void Ban(Client client, string reason = "", bool range = false, float seconds = -1)
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{
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if (seconds == -1)
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{
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GameMain.Server.BanClient(client, reason, range, null);
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}
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else
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{
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GameMain.Server.BanClient(client, reason, range, TimeSpan.FromSeconds(seconds));
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}
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}
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public static void StartGame()
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{
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GameMain.Server.StartGame();
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}
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}
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public class LuaGame
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{
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LuaSetup env;
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public bool overrideTraitors = false;
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public bool overrideRespawnSub = false;
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public LuaGame(LuaSetup e)
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{
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env = e;
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}
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public static void SendMessage(string msg, int messageType = 0, Client sender = null, Character character = null)
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{
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GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character);
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}
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public static void SendTraitorMessage(Client client, string msg, int type)
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{
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GameMain.Server.SendTraitorMessage(client, msg, "", (TraitorMessageType)type);
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}
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public static void SendDirectChatMessage(string sendername, string text, Character sender, int messageType = 0, Client client = null)
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{
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ChatMessage cm = ChatMessage.Create(sendername, text, (ChatMessageType)messageType, sender, client);
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GameMain.Server.SendDirectChatMessage(cm, client);
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}
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public void OverrideTraitors(bool o)
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{
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overrideTraitors = o;
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}
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public void OverrideRespawnSub(bool o)
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{
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overrideRespawnSub = o;
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}
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public static void Log(string message, int type)
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{
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GameServer.Log(message, (ServerLog.MessageType)type);
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}
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public static void Explode(Vector2 pos, float range = 100, float force = 30, float damage = 30, float structureDamage = 30, float itemDamage = 30, float empStrength = 0, float ballastFloraStrength = 0)
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{
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new Explosion(range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength).Explode(pos, null);
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}
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public static Character Spawn(string name, Vector2 worldPos)
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{
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Character spawnedCharacter = null;
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Vector2 spawnPosition = worldPos;
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string characterLowerCase = name.ToLowerInvariant();
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JobPrefab job = null;
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if (!JobPrefab.Prefabs.ContainsKey(characterLowerCase))
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{
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job = JobPrefab.Prefabs.Find(jp => jp.Name != null && jp.Name.Equals(characterLowerCase, StringComparison.OrdinalIgnoreCase));
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}
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else
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{
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job = JobPrefab.Prefabs[characterLowerCase];
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}
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bool human = job != null || characterLowerCase == CharacterPrefab.HumanSpeciesName;
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if (string.IsNullOrWhiteSpace(name)) { return null; }
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if (human)
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{
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var variant = job != null ? Rand.Range(0, job.Variants, Rand.RandSync.Server) : 0;
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CharacterInfo characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: job, variant: variant);
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spawnedCharacter = Character.Create(characterInfo, spawnPosition, ToolBox.RandomSeed(8));
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if (GameMain.GameSession != null)
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{
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//TODO: a way to select which team to spawn to?
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spawnedCharacter.TeamID = Character.Controlled != null ? Character.Controlled.TeamID : CharacterTeamType.Team1;
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#if CLIENT
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GameMain.GameSession.CrewManager.AddCharacter(spawnedCharacter);
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#endif
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}
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spawnedCharacter.GiveJobItems(null);
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spawnedCharacter.Info.StartItemsGiven = true;
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}
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else
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{
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if (CharacterPrefab.FindBySpeciesName(name) != null)
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{
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Character.Create(name, spawnPosition, ToolBox.RandomSeed(8));
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}
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}
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return spawnedCharacter;
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}
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public static string SpawnItem(string name, Vector2 pos, bool inventory = false, Character character = null)
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{
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string error;
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DebugConsole.SpawnItem(new string[] { name, inventory ? "inventory" : "cursor" }, pos, character, out error);
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return error;
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}
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public static Submarine GetRespawnSub()
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{
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return GameMain.Server.RespawnManager.RespawnShuttle;
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}
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public static void DispatchRespawnSub()
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{
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GameMain.Server.RespawnManager.DispatchShuttle();
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}
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}
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private class LuaTimer
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{
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public LuaSetup env;
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public LuaTimer(LuaSetup e)
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{
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env = e;
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}
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public void Simple(int time, DynValue function)
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{
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Task.Delay(time).ContinueWith(o => { env.RunFunction(function); });
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}
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public static double GetTime()
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{
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return Timing.TotalTime;
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}
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}
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private class LuaRandom
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{
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Random random;
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public LuaRandom()
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{
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random = new Random();
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}
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public int Range(int min, int max)
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{
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return random.Next(min, max);
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}
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}
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// hooks:
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// chatMessage
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// think
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// update
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// clientConnected
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// clientDisconnected
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// roundStart
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// roundEnd
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public class LuaHook
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{
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public Script env;
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public LuaHook(Script e)
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{
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env = e;
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}
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public class HookFunction
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{
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public string name;
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public string hookName;
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public DynValue function;
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public HookFunction(string n, string hn, DynValue func)
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{
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name = n;
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hookName = hn;
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function = func;
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}
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}
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public List<HookFunction> hookFunctions = new List<HookFunction>();
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public void Add(string name, string hookName, DynValue function)
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{
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foreach (HookFunction hf in hookFunctions)
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{
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if (hf.hookName == hookName && hf.name == name)
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{
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hf.function = function;
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return;
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}
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}
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hookFunctions.Add(new HookFunction(name, hookName, function));
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}
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public DynValue Call(string name, DynValue[] args)
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{
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foreach (HookFunction hf in hookFunctions)
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{
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if (hf.name == name)
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{
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try
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{
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return env.Call(hf.function, args);
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}
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catch (Exception e)
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{
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if (e is InterpreterException)
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{
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Console.WriteLine(((InterpreterException)e).DecoratedMessage);
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}
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else
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{
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Console.WriteLine(e.ToString());
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}
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}
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}
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}
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return null;
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}
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}
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}
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}
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@@ -7,79 +7,90 @@ using MoonSharp.Interpreter.Loaders;
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namespace Barotrauma
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{
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public class LuaScriptLoader : ScriptLoaderBase
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{
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public override object LoadFile(string file, Table globalContext)
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{
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return File.ReadAllText(file);
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}
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partial class LuaSetup {
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public override bool ScriptFileExists(string file)
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public class LuaScriptLoader : ScriptLoaderBase
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{
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return File.Exists(file);
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}
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public LuaSetup lua;
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public void RunFolder(string folder, Script script)
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{
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foreach(var str in DirSearch(folder))
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public LuaScriptLoader(LuaSetup l)
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{
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var s = str.Replace("\\", "/");
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if (s.EndsWith(".lua"))
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{
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Console.WriteLine(s);
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try
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{
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script.DoFile(s); // i hate windows
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}
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catch (Exception e)
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{
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if (e is InterpreterException)
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{
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Console.WriteLine(((InterpreterException)e).DecoratedMessage);
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}
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else
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{
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Console.WriteLine(e.ToString());
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}
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}
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}
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lua = l;
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}
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}
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static string[] DirSearch(string sDir)
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{
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List<string> files = new List<string>();
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try
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public override object LoadFile(string file, Table globalContext)
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{
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foreach (string f in Directory.GetFiles(sDir))
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{
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files.Add(f);
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}
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return File.ReadAllText(file);
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}
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foreach (string d in Directory.GetDirectories(sDir))
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public override bool ScriptFileExists(string file)
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{
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return File.Exists(file);
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}
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public void RunFolder(string folder)
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{
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foreach (var str in DirSearch(folder))
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{
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foreach (string f in Directory.GetFiles(d))
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var s = str.Replace("\\", "/");
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if (s.EndsWith(".lua"))
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{
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Console.WriteLine(s);
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try
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{
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lua.DoFile(s);
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}
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catch (Exception e)
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{
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if (e is InterpreterException)
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{
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Console.WriteLine(((InterpreterException)e).DecoratedMessage);
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}
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else
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{
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Console.WriteLine(e.ToString());
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}
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}
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}
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}
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}
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static string[] DirSearch(string sDir)
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{
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List<string> files = new List<string>();
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try
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{
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foreach (string f in Directory.GetFiles(sDir))
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{
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files.Add(f);
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}
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DirSearch(d);
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foreach (string d in Directory.GetDirectories(sDir))
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{
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foreach (string f in Directory.GetFiles(d))
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{
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files.Add(f);
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}
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DirSearch(d);
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}
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}
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}
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catch (System.Exception excpt)
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{
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Console.WriteLine(excpt.Message);
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catch (System.Exception excpt)
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{
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Console.WriteLine(excpt.Message);
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}
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return files.ToArray();
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}
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return files.ToArray();
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}
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|
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|
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}
|
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}
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}
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@@ -10,12 +10,12 @@ using MoonSharp.VsCodeDebugger;
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namespace Barotrauma
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{
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class LuaSetup
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partial class LuaSetup
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{
|
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public Script lua;
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public Hook hook;
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public Game game;
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public LuaHook hook;
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public LuaGame game;
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public void DoString(string code)
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{
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@@ -27,7 +27,7 @@ namespace Barotrauma
|
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{
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if (e is InterpreterException)
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{
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|
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Console.WriteLine(((InterpreterException)e).DecoratedMessage);
|
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}
|
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else
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@@ -58,319 +58,42 @@ namespace Barotrauma
|
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}
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}
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private class Player
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public void DoFile(string file)
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{
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||||
public static List<DynValue> GetAllCharacters()
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||||
try
|
||||
{
|
||||
List<DynValue> values = new List<DynValue>();
|
||||
|
||||
foreach (Character ch in Character.CharacterList)
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||||
lua.DoFile(file);
|
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}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
{
|
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values.Add(UserData.Create(ch));
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
public static List<DynValue> GetAllClients()
|
||||
{
|
||||
List<DynValue> values = new List<DynValue>();
|
||||
|
||||
foreach (Client ch in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
values.Add(UserData.Create(ch));
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
public static void SetClientCharacter(Client client, Character character)
|
||||
{
|
||||
GameMain.Server.SetClientCharacter(client, character);
|
||||
}
|
||||
|
||||
public static void SetCharacterTeam(Character character, int team)
|
||||
{
|
||||
character.TeamID = (CharacterTeamType)team;
|
||||
}
|
||||
|
||||
public static void Kick(Client client, string reason="")
|
||||
{
|
||||
GameMain.Server.KickClient(client.Connection, reason);
|
||||
}
|
||||
|
||||
public static void Ban(Client client, string reason = "", bool range = false, float seconds=-1)
|
||||
{
|
||||
if(seconds == -1)
|
||||
{
|
||||
GameMain.Server.BanClient(client, reason, range, null);
|
||||
Console.WriteLine(((InterpreterException)e).DecoratedMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Server.BanClient(client, reason, range, TimeSpan.FromSeconds(seconds));
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void StartGame()
|
||||
{
|
||||
GameMain.Server.StartGame();
|
||||
}
|
||||
}
|
||||
|
||||
public class Game
|
||||
{
|
||||
LuaSetup env;
|
||||
|
||||
public bool overrideTraitors = false;
|
||||
public bool overrideRespawnSub = false;
|
||||
|
||||
|
||||
public Game(LuaSetup e)
|
||||
{
|
||||
env = e;
|
||||
}
|
||||
|
||||
public static void SendMessage(string msg, int messageType = 0, Client sender = null, Character character = null)
|
||||
{
|
||||
GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character);
|
||||
}
|
||||
|
||||
public static void SendTraitorMessage(Client client, string msg, int type)
|
||||
{
|
||||
GameMain.Server.SendTraitorMessage(client, msg, "", (TraitorMessageType)type);
|
||||
}
|
||||
|
||||
public static void SendDirectChatMessage(string sendername, string text, Character sender, int messageType = 0, Client client = null)
|
||||
{
|
||||
|
||||
ChatMessage cm = ChatMessage.Create(sendername, text, (ChatMessageType)messageType, sender, client);
|
||||
|
||||
GameMain.Server.SendDirectChatMessage(cm, client);
|
||||
|
||||
}
|
||||
|
||||
public void OverrideTraitors(bool o)
|
||||
{
|
||||
overrideTraitors = o;
|
||||
}
|
||||
|
||||
public void OverrideRespawnSub(bool o)
|
||||
{
|
||||
overrideRespawnSub = o;
|
||||
}
|
||||
|
||||
public static void Log(string message, int type)
|
||||
{
|
||||
GameServer.Log(message, (ServerLog.MessageType)type);
|
||||
}
|
||||
|
||||
public static void Explode(Vector2 pos, float range=100, float force=30, float damage=30, float structureDamage=30, float itemDamage=30, float empStrength=0, float ballastFloraStrength=0)
|
||||
{
|
||||
new Explosion(range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength).Explode(pos, null);
|
||||
}
|
||||
|
||||
public static Character Spawn(string name, Vector2 worldPos)
|
||||
{
|
||||
Character spawnedCharacter = null;
|
||||
Vector2 spawnPosition = worldPos;
|
||||
|
||||
string characterLowerCase = name.ToLowerInvariant();
|
||||
JobPrefab job = null;
|
||||
if (!JobPrefab.Prefabs.ContainsKey(characterLowerCase))
|
||||
{
|
||||
job = JobPrefab.Prefabs.Find(jp => jp.Name != null && jp.Name.Equals(characterLowerCase, StringComparison.OrdinalIgnoreCase));
|
||||
}
|
||||
else
|
||||
{
|
||||
job = JobPrefab.Prefabs[characterLowerCase];
|
||||
}
|
||||
bool human = job != null || characterLowerCase == CharacterPrefab.HumanSpeciesName;
|
||||
|
||||
|
||||
if (string.IsNullOrWhiteSpace(name)) { return null; }
|
||||
|
||||
if (human)
|
||||
{
|
||||
var variant = job != null ? Rand.Range(0, job.Variants, Rand.RandSync.Server) : 0;
|
||||
CharacterInfo characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: job, variant: variant);
|
||||
spawnedCharacter = Character.Create(characterInfo, spawnPosition, ToolBox.RandomSeed(8));
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
//TODO: a way to select which team to spawn to?
|
||||
spawnedCharacter.TeamID = Character.Controlled != null ? Character.Controlled.TeamID : CharacterTeamType.Team1;
|
||||
#if CLIENT
|
||||
GameMain.GameSession.CrewManager.AddCharacter(spawnedCharacter);
|
||||
#endif
|
||||
}
|
||||
spawnedCharacter.GiveJobItems(null);
|
||||
spawnedCharacter.Info.StartItemsGiven = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CharacterPrefab.FindBySpeciesName(name) != null)
|
||||
{
|
||||
Character.Create(name, spawnPosition, ToolBox.RandomSeed(8));
|
||||
}
|
||||
}
|
||||
|
||||
return spawnedCharacter;
|
||||
}
|
||||
|
||||
public static string SpawnItem(string name, Vector2 pos, bool inventory = false, Character character=null)
|
||||
{
|
||||
string error;
|
||||
DebugConsole.SpawnItem(new string[] { name, inventory ? "inventory" : "cursor" }, pos, character, out error);
|
||||
return error;
|
||||
}
|
||||
|
||||
public static Submarine GetRespawnSub()
|
||||
{
|
||||
return GameMain.Server.RespawnManager.RespawnShuttle;
|
||||
}
|
||||
|
||||
public static void DispatchRespawnSub()
|
||||
{
|
||||
GameMain.Server.RespawnManager.DispatchShuttle();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class LuaTimer
|
||||
{
|
||||
public LuaSetup env;
|
||||
|
||||
public LuaTimer(LuaSetup e)
|
||||
{
|
||||
env = e;
|
||||
}
|
||||
|
||||
public void Simple(int time, DynValue function)
|
||||
{
|
||||
|
||||
Task.Delay(time).ContinueWith(o => { env.RunFunction(function); });
|
||||
}
|
||||
|
||||
public static double GetTime()
|
||||
{
|
||||
return Timing.TotalTime;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private class LuaRandom
|
||||
{
|
||||
Random random;
|
||||
|
||||
public LuaRandom()
|
||||
{
|
||||
random = new Random();
|
||||
}
|
||||
|
||||
public int Range(int min, int max)
|
||||
{
|
||||
return random.Next(min, max);
|
||||
}
|
||||
}
|
||||
|
||||
// hooks:
|
||||
// chatMessage
|
||||
// think
|
||||
// update
|
||||
// clientConnected
|
||||
// clientDisconnected
|
||||
// roundStart
|
||||
// roundEnd
|
||||
|
||||
public class Hook
|
||||
{
|
||||
public Script env;
|
||||
|
||||
public Hook(Script e)
|
||||
{
|
||||
env = e;
|
||||
}
|
||||
|
||||
public class HookFunction
|
||||
{
|
||||
public string name;
|
||||
public string hookName;
|
||||
public DynValue function;
|
||||
|
||||
public HookFunction(string n, string hn, DynValue func)
|
||||
{
|
||||
name = n;
|
||||
hookName = hn;
|
||||
function = func;
|
||||
}
|
||||
}
|
||||
|
||||
public List<HookFunction> hookFunctions = new List<HookFunction>();
|
||||
|
||||
public void Add(string name, string hookName, DynValue function)
|
||||
{
|
||||
foreach (HookFunction hf in hookFunctions)
|
||||
{
|
||||
if(hf.hookName == hookName && hf.name == name)
|
||||
{
|
||||
hf.function = function;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
hookFunctions.Add(new HookFunction(name, hookName, function));
|
||||
}
|
||||
|
||||
public DynValue Call(string name, DynValue[] args)
|
||||
{
|
||||
foreach(HookFunction hf in hookFunctions)
|
||||
{
|
||||
if (hf.name == name)
|
||||
{
|
||||
try
|
||||
{
|
||||
return env.Call(hf.function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
{
|
||||
|
||||
Console.WriteLine(((InterpreterException)e).DecoratedMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public LuaSetup()
|
||||
{
|
||||
Console.WriteLine("Lua!");
|
||||
|
||||
|
||||
LuaScriptLoader luaScriptLoader = new LuaScriptLoader();
|
||||
LuaScriptLoader luaScriptLoader = new LuaScriptLoader(this);
|
||||
|
||||
LuaCustomConverters.RegisterAll();
|
||||
|
||||
// GameMain.Server.RespawnManager.RespawnShuttle.SetPosition();
|
||||
|
||||
//UserData.RegisterAssembly();
|
||||
UserData.RegisterType<Character>();
|
||||
UserData.RegisterType<Submarine>();
|
||||
UserData.RegisterType<Client>();
|
||||
UserData.RegisterType<Player>();
|
||||
UserData.RegisterType<Hook>();
|
||||
UserData.RegisterType<Game>();
|
||||
UserData.RegisterType<LuaPlayer>();
|
||||
UserData.RegisterType<LuaHook>();
|
||||
UserData.RegisterType<LuaGame>();
|
||||
UserData.RegisterType<LuaRandom>();
|
||||
UserData.RegisterType<LuaTimer>();
|
||||
UserData.RegisterType<Vector2>();
|
||||
@@ -381,18 +104,18 @@ namespace Barotrauma
|
||||
|
||||
lua.Options.ScriptLoader = luaScriptLoader;
|
||||
|
||||
hook = new Hook(lua);
|
||||
game = new Game(this);
|
||||
hook = new LuaHook(lua);
|
||||
game = new LuaGame(this);
|
||||
|
||||
lua.Globals["Player"] = new Player();
|
||||
lua.Globals["Player"] = new LuaPlayer();
|
||||
lua.Globals["Game"] = game;
|
||||
lua.Globals["Hook"] = hook;
|
||||
lua.Globals["Random"] = new LuaRandom();
|
||||
lua.Globals["Timer"] = new LuaTimer(this);
|
||||
|
||||
luaScriptLoader.RunFolder("Lua/autorun", lua);
|
||||
luaScriptLoader.RunFolder("Lua/autorun");
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -401,4 +124,3 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user