Fixed turret syncing, clients don't get a notification about changed permissions if they're assigned the same permissions they already have

This commit is contained in:
Regalis
2017-03-13 20:52:31 +02:00
parent 0874a0b059
commit 2d7d7f3d8d
2 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -390,7 +390,7 @@ namespace Barotrauma.Items.Components
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null) public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{ {
//ID of the launched projectile //ID of the launched projectile
msg.Write((UInt16)extraData[2]); msg.Write(((Item)extraData[2]).ID);
} }
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime) public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
@@ -601,6 +601,7 @@ namespace Barotrauma.Networking
private void SetPermissions(ClientPermissions newPermissions) private void SetPermissions(ClientPermissions newPermissions)
{ {
if (newPermissions == permissions) return;
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "permissions"); GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "permissions");
string msg = ""; string msg = "";