(ab07307c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-04-10 13:27:49 +03:00
parent 593d99ec38
commit 2ca299af10
7 changed files with 64 additions and 31 deletions
@@ -211,24 +211,32 @@ namespace Barotrauma.Items.Components
#endif #endif
} }
private string text = TextManager.Get("DoorMsgCannotOpen"); private string accessDeniedTxt = TextManager.Get("AccessDenied");
private bool hasIdCard;
public override bool HasRequiredItems(Character character, bool addMessage, string msg = null) public override bool HasRequiredItems(Character character, bool addMessage, string msg = null)
{ {
if (item.Condition <= RepairThreshold) return true; //For repairing if (item.Condition <= RepairThreshold) return true; //For repairing
var idCard = character.Inventory.FindItemByIdentifier("idcard");
hasIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard)));
Msg = hasIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
ParseMsg();
//this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing. //this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing.
return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg ?? text) : canBePicked; return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg ?? accessDeniedTxt) : canBePicked;
} }
public override bool Pick(Character picker) public override bool Pick(Character picker)
{ {
return item.Condition <= RepairThreshold ? true : base.Pick(picker); if (item.Condition <= RepairThreshold) { return true; }
if (HasRequiredItems(picker, false) && hasIdCard) { return false; }
return base.Pick(picker);
} }
public override bool OnPicked(Character picker) public override bool OnPicked(Character picker)
{ {
if (item.Condition <= RepairThreshold) return true; //repairs if (item.Condition <= RepairThreshold) return true; //repairs
if (requiredItems.Any()) if (requiredItems.Any() && !hasIdCard)
{ {
ForceOpen(ActionType.OnPicked); ForceOpen(ActionType.OnPicked);
} }
@@ -247,9 +255,19 @@ namespace Barotrauma.Items.Components
{ {
//can only be selected if the item is broken //can only be selected if the item is broken
if (item.Condition <= RepairThreshold) return true; //repairs if (item.Condition <= RepairThreshold) return true; //repairs
if (requiredItems.None()) bool hasRequiredItems = HasRequiredItems(character, false);
if (requiredItems.None() || hasRequiredItems && hasIdCard)
{ {
float originalPickingTime = PickingTime;
PickingTime = 0;
ForceOpen(ActionType.OnUse); ForceOpen(ActionType.OnUse);
PickingTime = originalPickingTime;
}
else if (hasRequiredItems)
{
#if CLIENT
GUI.AddMessage(accessDeniedTxt, Color.Red);
#endif
} }
return false; return false;
} }
@@ -538,7 +538,6 @@ namespace Barotrauma.Items.Components
GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return 0.0f; return 0.0f;
} }
float average = skillSuccessSum / requiredSkills.Count;
float skillSuccessSum = 0.0f; float skillSuccessSum = 0.0f;
for (int i = 0; i < requiredSkills.Count; i++) for (int i = 0; i < requiredSkills.Count; i++)
@@ -582,38 +581,52 @@ namespace Barotrauma.Items.Components
{ {
if (!requiredItems.Any()) return true; if (!requiredItems.Any()) return true;
if (character.Inventory == null) return false; if (character.Inventory == null) return false;
bool hasRequiredItems = false;
bool canContinue = true;
if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped)) if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
{ {
foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Equipped]) foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Equipped])
{ {
if (character.SelectedItems.FirstOrDefault(it => it != null && it.Condition > 0.0f && ri.MatchesItem(it)) == null) canContinue = CheckItems(ri, character.SelectedItems);
if (!canContinue) { break; }
}
}
if (canContinue)
{
if (requiredItems.ContainsKey(RelatedItem.RelationType.Picked))
{
foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Picked])
{ {
#if CLIENT if (!CheckItems(ri, character.Inventory.Items)) { break; }
msg = msg ?? ri.Msg;
if (addMessage && !string.IsNullOrEmpty(msg))
{
GUI.AddMessage(msg, Color.Red);
}
#endif
return false;
} }
} }
} }
if (requiredItems.ContainsKey(RelatedItem.RelationType.Picked))
{
foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Picked])
{
if (character.Inventory.Items.FirstOrDefault(it => it != null && it.Condition > 0.0f && ri.MatchesItem(it)) == null)
{
#if CLIENT #if CLIENT
msg = msg ?? ri.Msg; if (!hasRequiredItems && addMessage && !string.IsNullOrEmpty(msg))
if (addMessage && !string.IsNullOrEmpty(msg)) {
{ GUI.AddMessage(msg, Color.Red);
GUI.AddMessage(msg, Color.Red); }
}
#endif #endif
return false; return hasRequiredItems;
bool CheckItems(RelatedItem relatedItem, IEnumerable<Item> itemList)
{
bool Predicate(Item it) => it != null && it.Condition > 0.0f && relatedItem.MatchesItem(it);
bool shouldBreak = false;
if (relatedItem.IsOptional)
{
if (!hasRequiredItems)
{
hasRequiredItems = itemList.Any(Predicate);
}
}
else
{
hasRequiredItems = itemList.Any(Predicate);
if (!hasRequiredItems)
{
shouldBreak = true;
} }
} }
if (!hasRequiredItems) if (!hasRequiredItems)
@@ -625,8 +638,6 @@ namespace Barotrauma.Items.Components
} }
return !shouldBreak; return !shouldBreak;
} }
return true;
} }
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb targetLimb = null, Character user = null) public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb targetLimb = null, Character user = null)
@@ -771,6 +782,7 @@ namespace Barotrauma.Items.Components
{ {
newRequiredItem.statusEffects = prevRequiredItem.statusEffects; newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
newRequiredItem.Msg = prevRequiredItem.Msg; newRequiredItem.Msg = prevRequiredItem.Msg;
newRequiredItem.IsOptional = prevRequiredItem.IsOptional;
} }
if (!requiredItems.ContainsKey(newRequiredItem.Type)) if (!requiredItems.ContainsKey(newRequiredItem.Type))
@@ -16,6 +16,8 @@ namespace Barotrauma
Container Container
} }
public bool IsOptional { get; set; }
private string[] identifiers; private string[] identifiers;
private string[] excludedIdentifiers; private string[] excludedIdentifiers;
@@ -138,7 +140,8 @@ namespace Barotrauma
{ {
element.Add( element.Add(
new XAttribute("identifiers", JoinedIdentifiers), new XAttribute("identifiers", JoinedIdentifiers),
new XAttribute("type", type.ToString())); new XAttribute("type", type.ToString()),
new XAttribute("optional", IsOptional));
if (excludedIdentifiers.Length > 0) if (excludedIdentifiers.Length > 0)
{ {
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