PhysicsBody error messages are only shown in the console when verbose logging is on.

This commit is contained in:
Joonas Rikkonen
2018-07-23 22:52:24 +03:00
parent 852fc174c2
commit 2c6535b1f2
@@ -379,7 +379,7 @@ namespace Barotrauma
" to a physics body (userdata: " + userData + " to a physics body (userdata: " + userData +
"), value: " + value + "\n" + Environment.StackTrace; "), value: " + value + "\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg); if (GameSettings.VerboseLogging) DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce( GameAnalyticsManager.AddErrorEventOnce(
"PhysicsBody.SetPosition:InvalidPosition" + userData, "PhysicsBody.SetPosition:InvalidPosition" + userData,
GameAnalyticsSDK.Net.EGAErrorSeverity.Error, GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
@@ -401,7 +401,7 @@ namespace Barotrauma
" to a physics body (userdata: " + userData + " to a physics body (userdata: " + userData +
"), value: " + value + "\n" + Environment.StackTrace; "), value: " + value + "\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg); if (GameSettings.VerboseLogging) DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce( GameAnalyticsManager.AddErrorEventOnce(
"PhysicsBody.SetPosition:InvalidPosition" + userData, "PhysicsBody.SetPosition:InvalidPosition" + userData,
GameAnalyticsSDK.Net.EGAErrorSeverity.Error, GameAnalyticsSDK.Net.EGAErrorSeverity.Error,