PhysicsBody error messages are only shown in the console when verbose logging is on.
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@@ -379,7 +379,7 @@ namespace Barotrauma
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" to a physics body (userdata: " + userData +
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" to a physics body (userdata: " + userData +
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"), value: " + value + "\n" + Environment.StackTrace;
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"), value: " + value + "\n" + Environment.StackTrace;
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DebugConsole.ThrowError(errorMsg);
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if (GameSettings.VerboseLogging) DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce(
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GameAnalyticsManager.AddErrorEventOnce(
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"PhysicsBody.SetPosition:InvalidPosition" + userData,
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"PhysicsBody.SetPosition:InvalidPosition" + userData,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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@@ -401,7 +401,7 @@ namespace Barotrauma
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" to a physics body (userdata: " + userData +
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" to a physics body (userdata: " + userData +
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"), value: " + value + "\n" + Environment.StackTrace;
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"), value: " + value + "\n" + Environment.StackTrace;
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DebugConsole.ThrowError(errorMsg);
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if (GameSettings.VerboseLogging) DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce(
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GameAnalyticsManager.AddErrorEventOnce(
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"PhysicsBody.SetPosition:InvalidPosition" + userData,
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"PhysicsBody.SetPosition:InvalidPosition" + userData,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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