Faction Test v1.0.1.0
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-1
@@ -28,7 +28,6 @@ namespace Barotrauma.Abilities
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conditionals.Add(new PropertyConditional(attribute));
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}
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}
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break;
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}
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}
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+18
-13
@@ -37,19 +37,7 @@ namespace Barotrauma.Abilities
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if (itemPrefab != null)
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{
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if (category != MapEntityCategory.None)
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{
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if (!itemPrefab.Category.HasFlag(category)) { return false; }
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}
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if (identifiers.Any())
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{
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if (!identifiers.Any(t => itemPrefab.Identifier == t))
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{
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return false;
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}
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}
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return !tags.Any() || tags.Any(t => itemPrefab.Tags.Any(p => t == p));
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return MatchesItem(itemPrefab);
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}
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else
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{
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@@ -57,5 +45,22 @@ namespace Barotrauma.Abilities
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return false;
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}
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}
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public bool MatchesItem(ItemPrefab itemPrefab)
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{
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if (category != MapEntityCategory.None)
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{
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if (!itemPrefab.Category.HasFlag(category)) { return false; }
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}
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if (identifiers.Any())
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{
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if (!identifiers.Any(t => itemPrefab.Identifier == t))
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{
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return false;
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}
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}
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return !tags.Any() || tags.Any(t => itemPrefab.Tags.Any(p => t == p));
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}
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}
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}
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+20
-15
@@ -8,19 +8,19 @@ namespace Barotrauma.Abilities
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class AbilityConditionMission : AbilityConditionData
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{
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private readonly ImmutableHashSet<MissionType> missionType;
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private readonly ImmutableHashSet<Identifier> factions;
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private readonly bool isAffiliated;
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public AbilityConditionMission(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement)
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{
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string[] missionTypeStrings = conditionElement.GetAttributeStringArray("missiontype", new []{ "None" })!;
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HashSet<MissionType> missionTypes = new HashSet<MissionType>();
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factions = conditionElement.GetAttributeIdentifierImmutableHashSet("faction", ImmutableHashSet<Identifier>.Empty);
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isAffiliated = conditionElement.GetAttributeBool("isaffiliated", false);
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foreach (string missionTypeString in missionTypeStrings)
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{
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if (!Enum.TryParse(missionTypeString, out MissionType parsedMission) || parsedMission is MissionType.None)
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{
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if (factions.IsEmpty)
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if (!isAffiliated)
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{
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DebugConsole.ThrowError($"Error in AbilityConditionMission \"{characterTalent.DebugIdentifier}\" - \"{missionTypeString}\" is not a valid mission type.");
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}
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@@ -37,23 +37,28 @@ namespace Barotrauma.Abilities
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{
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if (abilityObject is IAbilityMission { Mission: { } mission })
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{
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if (factions.Any())
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{
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if (GameMain.GameSession?.Campaign?.Factions is not { } factions) { return false; }
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if (!isAffiliated) { return CheckMissionType(); }
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foreach (var (factionIdentifier, amount) in mission.ReputationRewards)
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if (GameMain.GameSession?.Campaign?.Factions is not { } factions) { return false; }
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foreach (var (factionIdentifier, amount) in mission.ReputationRewards)
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{
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if (amount <= 0) { continue; }
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if (GetMatchingFaction(factionIdentifier) is { } faction &&
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Faction.GetPlayerAffiliationStatus(faction) is FactionAffiliation.Positive)
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{
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if (amount <= 0) { continue; }
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if (factions.FirstOrDefault(faction => factionIdentifier == faction.Prefab.Identifier) is Faction faction &&
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Faction.GetPlayerAffiliationStatus(faction) is FactionAffiliation.Positive)
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{
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return true;
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}
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return CheckMissionType();
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}
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return false;
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}
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return missionType.Contains(mission.Prefab.Type);
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return false;
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Faction GetMatchingFaction(Identifier factionIdentifier) =>
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factionIdentifier == "location"
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? mission.OriginLocation?.Faction
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: factions.FirstOrDefault(f => factionIdentifier == f.Prefab.Identifier);
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bool CheckMissionType() => missionType.IsEmpty || missionType.Contains(mission.Prefab.Type);
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}
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LogAbilityConditionError(abilityObject, typeof(IAbilityMission));
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+19
-3
@@ -1,19 +1,35 @@
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#nullable enable
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Abilities
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{
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internal sealed class CharacterAbilityRemoveRandomIngredient : CharacterAbility
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{
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public CharacterAbilityRemoveRandomIngredient(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement) { }
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private readonly AbilityConditionItem? condition;
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public CharacterAbilityRemoveRandomIngredient(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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var conditionElement = abilityElement.GetChildElement(nameof(AbilityConditionItem));
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if (conditionElement != null)
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{
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condition = new AbilityConditionItem(CharacterTalent, conditionElement);
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}
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}
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protected override void ApplyEffect(AbilityObject abilityObject)
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{
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if (abilityObject is not Fabricator.AbilityFabricationItemIngredients { Items.Count: > 0 } ingredients) { return; }
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int randomIndex = Rand.Int(ingredients.Items.Count, Rand.RandSync.Unsynced);
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ingredients.Items.RemoveAt(randomIndex);
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List<Item> applicableIngredients = condition == null ?
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ingredients.Items.ToList() :
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ingredients.Items.Where(it => condition.MatchesItem(it.Prefab)).ToList();
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if (applicableIngredients.None()) { return; }
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ingredients.Items.Remove(applicableIngredients.GetRandom(Rand.RandSync.Unsynced));
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}
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}
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}
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