Faction Test v1.0.1.0

This commit is contained in:
Regalis11
2023-02-16 15:01:28 +02:00
parent caa5a2f762
commit 2c5a7923b0
309 changed files with 7502 additions and 4335 deletions
@@ -218,7 +218,10 @@ namespace Barotrauma.Networking
foreach (Door door in shuttleDoors)
{
if (door.IsOpen) door.TrySetState(false, false, true);
if (door.IsOpen)
{
door.TrySetState(open: false, isNetworkMessage: false, sendNetworkMessage: true);
}
}
var shuttleGaps = Gap.GapList.FindAll(g => g.Submarine == RespawnShuttle && g.ConnectedWall != null);
@@ -439,8 +442,7 @@ namespace Barotrauma.Networking
}
clients[i].Character = character;
character.OwnerClientAddress = clients[i].Connection.Endpoint.Address;
character.OwnerClientName = clients[i].Name;
character.SetOwnerClient(clients[i]);
GameServer.Log(
$"Respawning {GameServer.ClientLogName(clients[i])} ({clients[i].Connection.Endpoint}) as {characterInfos[i].Job.Name}", ServerLog.MessageType.Spawning);
}