Faction Test v1.0.1.0

This commit is contained in:
Regalis11
2023-02-16 15:01:28 +02:00
parent caa5a2f762
commit 2c5a7923b0
309 changed files with 7502 additions and 4335 deletions
@@ -0,0 +1,43 @@
using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma
{
partial class MissionAction : EventAction
{
private static readonly HashSet<Mission> missionsUnlockedThisRound = new HashSet<Mission>();
public static void ResetMissionsUnlockedThisRound()
{
missionsUnlockedThisRound.Clear();
}
public static void NotifyMissionsUnlockedThisRound(Client client)
{
foreach (Mission mission in missionsUnlockedThisRound)
{
NotifyMissionUnlock(mission, client);
}
}
private static void NotifyMissionUnlock(Mission mission)
{
foreach (Client client in GameMain.Server.ConnectedClients)
{
NotifyMissionUnlock(mission, client);
}
}
private static void NotifyMissionUnlock(Mission mission, Client client)
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.WriteByte((byte)ServerPacketHeader.EVENTACTION);
outmsg.WriteByte((byte)EventManager.NetworkEventType.MISSION);
outmsg.WriteIdentifier(mission.Prefab.Identifier);
outmsg.WriteInt32(GameMain.GameSession?.Map?.Locations.IndexOf(mission.Locations[0]) ?? -1);
outmsg.WriteInt32(GameMain.GameSession?.Map?.Locations.IndexOf(mission.Locations[1]) ?? -1);
outmsg.WriteString(mission.Name.Value);
GameMain.Server.ServerPeer.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
}
}
}