Faction Test v1.0.1.0

This commit is contained in:
Regalis11
2023-02-16 15:01:28 +02:00
parent caa5a2f762
commit 2c5a7923b0
309 changed files with 7502 additions and 4335 deletions
@@ -189,7 +189,8 @@ namespace Barotrauma
}
public IReadOnlyList<SubmarineInfo> GetSubList()
=> SubList.Content.Children.Select(c => c.UserData as SubmarineInfo).ToArray();
=> (IReadOnlyList<SubmarineInfo>)GameMain.Client?.ServerSubmarines
?? Array.Empty<SubmarineInfo>();
public readonly GUIListBox PlayerList;
@@ -300,7 +301,7 @@ namespace Barotrauma
levelSeed = value;
int intSeed = ToolBox.StringToInt(levelSeed);
backgroundSprite = LocationType.Random(new MTRandom(intSeed))?.GetPortrait(intSeed);
backgroundSprite = LocationType.Random(new MTRandom(intSeed), predicate: lt => lt.UsePortraitInRandomLoadingScreens)?.GetPortrait(intSeed);
SeedBox.Text = levelSeed;
}
}
@@ -929,6 +930,8 @@ namespace Barotrauma
var modeTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), modeContent.RectTransform), mode.Name, font: GUIStyle.SubHeadingFont);
var modeDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), modeContent.RectTransform), mode.Description, font: GUIStyle.SmallFont, wrap: true);
//leave some padding for the vote count text
modeDescription.Padding = new Vector4(modeDescription.Padding.X, modeDescription.Padding.Y, GUI.IntScale(30), modeDescription.Padding.W);
modeTitle.HoverColor = modeDescription.HoverColor = modeTitle.SelectedColor = modeDescription.SelectedColor = Color.Transparent;
modeTitle.HoverTextColor = modeDescription.HoverTextColor = modeTitle.TextColor;
modeTitle.TextColor = modeDescription.TextColor = modeTitle.TextColor * 0.5f;
@@ -981,7 +984,7 @@ namespace Barotrauma
}
else
{
GameMain.Client.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
GameMain.Client.RequestRoundEnd(save: false, quitCampaign: true);
}
return true;
}
@@ -1931,7 +1934,7 @@ namespace Barotrauma
var selectedSub = component.UserData as SubmarineInfo;
if (SelectedMode == GameModePreset.MultiPlayerCampaign && CampaignSetupUI != null)
{
if (selectedSub.Price > CampaignSetupUI.CurrentSettings.InitialMoney)
if (selectedSub.Price > CampaignSettings.CurrentSettings.InitialMoney)
{
new GUIMessageBox(TextManager.Get("warning"), TextManager.Get("campaignsubtooexpensive"));
}
@@ -3289,16 +3292,15 @@ namespace Barotrauma
{
//campaign running
settingsBlocker.Visible = true;
CampaignFrame.Visible = GameMain.Client.HasPermission(ClientPermissions.ManageCampaign);
ContinueCampaignButton.Enabled = !GameMain.Client.GameStarted && (GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) || GameMain.Client.HasPermission(ClientPermissions.ManageRound));
QuitCampaignButton.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageCampaign);
CampaignFrame.Visible = QuitCampaignButton.Enabled = CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageRound);
ContinueCampaignButton.Enabled = !GameMain.Client.GameStarted && CampaignFrame.Visible;
CampaignSetupFrame.Visible = false;
}
else
{
CampaignFrame.Visible = false;
CampaignSetupFrame.Visible = true;
if (!GameMain.Client.HasPermission(ClientPermissions.ManageCampaign))
if (!CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageRound))
{
CampaignSetupFrame.ClearChildren();
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.5f), CampaignSetupFrame.RectTransform, Anchor.Center),
@@ -3311,7 +3313,7 @@ namespace Barotrauma
foreach (var subElement in SubList.Content.Children)
{
var sub = subElement.UserData as SubmarineInfo;
bool tooExpensive = sub.Price > CampaignSetupUI.CurrentSettings.InitialMoney;
bool tooExpensive = sub.Price > CampaignSettings.CurrentSettings.InitialMoney;
if (tooExpensive || !sub.IsCampaignCompatible)
{
foreach (var textBlock in subElement.GetAllChildren<GUITextBlock>())
@@ -3362,7 +3364,7 @@ namespace Barotrauma
CampaignFrame.Visible = CampaignSetupFrame.Visible = false;
}
RefreshEnabledElements();
if (enabled)
if (enabled && SelectedMode != GameModePreset.MultiPlayerCampaign)
{
ModeList.Select(GameModePreset.MultiPlayerCampaign, GUIListBox.Force.Yes);
}