Faction Test v1.0.1.0
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Barotrauma.Steam;
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namespace Barotrauma.Networking
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{
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@@ -78,7 +79,7 @@ namespace Barotrauma.Networking
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}
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}
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private Dictionary<Identifier, bool> tempMonsterEnabled;
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partial void InitProjSpecific()
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{
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var properties = TypeDescriptor.GetProperties(GetType()).Cast<PropertyDescriptor>();
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@@ -367,6 +368,15 @@ namespace Barotrauma.Networking
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//***********************************************
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// Language
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverTab.RectTransform), TextManager.Get("Language"), font: GUIStyle.SubHeadingFont);
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var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.02f), serverTab.RectTransform));
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foreach (var language in ServerLanguageOptions.Options)
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{
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languageDD.AddItem(language.Label, language.Identifier);
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}
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GetPropertyData(nameof(Language)).AssignGUIComponent(languageDD);
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//changing server visibility on the fly is not supported in dedicated servers
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if (GameMain.Client?.ClientPeer is not LidgrenClientPeer)
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{
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