Faction Test v1.0.1.0

This commit is contained in:
Regalis11
2023-02-16 15:01:28 +02:00
parent caa5a2f762
commit 2c5a7923b0
309 changed files with 7502 additions and 4335 deletions
@@ -23,7 +23,21 @@ namespace Barotrauma
private readonly List<SerializableEntityEditor> activeEditors = new List<SerializableEntityEditor>();
public GUIComponentStyle IconStyle { get; private set; } = null;
private GUIComponentStyle iconStyle;
public GUIComponentStyle IconStyle
{
get { return iconStyle; }
private set
{
if (IconStyle != value)
{
iconStyle = value;
CheckIsHighlighted();
}
}
}
partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType)
{
if (interactionType == CampaignMode.InteractionType.None)
@@ -143,6 +157,18 @@ namespace Barotrauma
return color;
}
protected override void CheckIsHighlighted()
{
if (IsHighlighted || ExternalHighlight || IconStyle != null)
{
highlightedEntities.Add(this);
}
else
{
highlightedEntities.Remove(this);
}
}
public Color GetInventoryIconColor()
{
Color color = InventoryIconColor;
@@ -203,7 +229,7 @@ namespace Barotrauma
}
}
partial void InitProjSpecific()
public void InitSpriteStates()
{
Prefab.Sprite?.EnsureLazyLoaded();
Prefab.InventoryIcon?.EnsureLazyLoaded();
@@ -211,7 +237,6 @@ namespace Barotrauma
{
brokenSprite.Sprite.EnsureLazyLoaded();
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
decorativeSprite.Sprite.EnsureLazyLoaded();
@@ -221,6 +246,11 @@ namespace Barotrauma
UpdateSpriteStates(0.0f);
}
partial void InitProjSpecific()
{
InitSpriteStates();
}
private Rectangle? cachedVisibleExtents;
public void ResetCachedVisibleSize()
@@ -729,7 +759,7 @@ namespace Barotrauma
if (!lClick && !rClick) { return; }
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
var otherEntity = mapEntityList.FirstOrDefault(e => e != this && e.IsHighlighted && e.IsMouseOn(position));
var otherEntity = highlightedEntities.FirstOrDefault(e => e != this && e.IsMouseOn(position));
if (otherEntity != null)
{
if (linkedTo.Contains(otherEntity))
@@ -1414,7 +1444,7 @@ namespace Barotrauma
if (targetComponent == null)
{
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, true, worldPosition: worldPosition);
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, isNetworkEvent: true, worldPosition: worldPosition);
}
else
{