Faction Test v1.0.1.0
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@@ -108,6 +108,7 @@ namespace Barotrauma.Items.Components
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{
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startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
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}
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startPos -= turret.GetRecoilOffset();
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}
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else if (weapon != null)
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{
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