Faction Test v1.0.1.0
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@@ -182,7 +182,7 @@ namespace Barotrauma.Items.Components
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if (brokenSprite == null)
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{
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//broken doors turn black if no broken sprite has been configured
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color *= (item.Condition / item.MaxCondition);
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color = color.Multiply(item.Condition / item.MaxCondition);
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color.A = 255;
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}
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@@ -216,16 +216,19 @@ namespace Barotrauma.Items.Components
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if (brokenSprite == null || !IsBroken)
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{
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spriteBatch.Draw(doorSprite.Texture, pos,
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getSourceRect(doorSprite, openState, IsHorizontal),
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color, 0.0f, doorSprite.Origin, item.Scale, item.SpriteEffects, doorSprite.Depth);
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if (doorSprite?.Texture != null)
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{
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spriteBatch.Draw(doorSprite.Texture, pos,
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getSourceRect(doorSprite, openState, IsHorizontal),
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color, 0.0f, doorSprite.Origin, item.Scale, item.SpriteEffects, doorSprite.Depth);
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}
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}
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float maxCondition = item.Repairables.Any() ?
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item.Repairables.Min(r => r.RepairThreshold) / 100.0f * item.MaxCondition :
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item.MaxCondition;
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float healthRatio = item.Health / maxCondition;
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if (brokenSprite != null && healthRatio < 1.0f)
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if (brokenSprite?.Texture != null && healthRatio < 1.0f)
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{
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Vector2 scale = scaleBrokenSprite ? new Vector2(1.0f - healthRatio) : Vector2.One;
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if (IsHorizontal) { scale.X = 1; } else { scale.Y = 1; }
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@@ -285,34 +288,45 @@ namespace Barotrauma.Items.Components
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//sent by the server, or reverting it back to its old state if no msg from server was received
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PredictedState = open;
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resetPredictionTimer = CorrectionDelay;
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if (stateChanged) PlaySound(forcedOpen ? ActionType.OnPicked : ActionType.OnUse);
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if (stateChanged && !IsBroken)
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{
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PlayInteractionSound();
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}
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}
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else
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{
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isOpen = open;
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if (!isNetworkMessage || open != PredictedState)
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{
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StopPicking(null);
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ActionType actionType = ActionType.OnUse;
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if (forcedOpen)
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StopPicking(null);
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if (!IsBroken)
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{
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actionType = ActionType.OnPicked;
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PlayInteractionSound();
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}
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else
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{
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if (open && HasSoundsOfType[(int)ActionType.OnOpen])
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{
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actionType = ActionType.OnOpen;
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}
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else if (!open && HasSoundsOfType[(int)ActionType.OnClose])
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{
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actionType = ActionType.OnClose;
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}
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}
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PlaySound(actionType);
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if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
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}
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}
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}
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void PlayInteractionSound()
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{
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ActionType actionType = ActionType.OnUse;
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if (forcedOpen)
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{
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actionType = ActionType.OnPicked;
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}
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else
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{
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if (open && HasSoundsOfType[(int)ActionType.OnOpen])
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{
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actionType = ActionType.OnOpen;
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}
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else if (!open && HasSoundsOfType[(int)ActionType.OnClose])
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{
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actionType = ActionType.OnClose;
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}
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}
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PlaySound(actionType);
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}
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}
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public override void ClientEventRead(IReadMessage msg, float sendingTime)
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