Faction Test v1.0.1.0
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+4
-3
@@ -421,6 +421,7 @@ namespace Barotrauma
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TotalPassedLevels++;
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break;
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case TransitionType.ProgressToNextEmptyLocation:
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Map.Visit(Map.CurrentLocation);
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TotalPassedLevels++;
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break;
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case TransitionType.End:
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@@ -437,9 +438,9 @@ namespace Barotrauma
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if (transitionType != TransitionType.End)
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{
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var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
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transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
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fadeOut: false,
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panDuration: EndTransitionDuration);
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transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
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fadeOut: false,
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panDuration: EndTransitionDuration);
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Location portraitLocation = Map.SelectedLocation ?? Map.CurrentLocation;
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overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
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