Faction Test v1.0.1.0
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@@ -106,6 +106,11 @@ namespace Barotrauma
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public static float VerticalAspectRatio => GameMain.GraphicsHeight / (float)GameMain.GraphicsWidth;
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public static float RelativeHorizontalAspectRatio => HorizontalAspectRatio / (ReferenceResolution.X / ReferenceResolution.Y);
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public static float RelativeVerticalAspectRatio => VerticalAspectRatio / (ReferenceResolution.Y / ReferenceResolution.X);
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/// <summary>
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/// A horizontal scaling factor for low aspect ratios (small width relative to height)
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/// </summary>
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public static float AspectRatioAdjustment => HorizontalAspectRatio < 1.4f ? (1.0f - (1.4f - HorizontalAspectRatio)) : 1.0f;
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public static bool IsUltrawide => HorizontalAspectRatio > 2.0f;
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public static int UIWidth
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@@ -2586,8 +2591,11 @@ namespace Barotrauma
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public static void AddMessage(string message, Color color, float? lifeTime = null, bool playSound = true, GUIFont font = null)
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{
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if (messages.Any(msg => msg.Text == message)) { return; }
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messages.Add(new GUIMessage(message, color, lifeTime ?? MathHelper.Clamp(message.Length / 5.0f, 3.0f, 10.0f), font ?? GUIStyle.LargeFont));
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lock (mutex)
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{
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if (messages.Any(msg => msg.Text == message)) { return; }
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messages.Add(new GUIMessage(message, color, lifeTime ?? MathHelper.Clamp(message.Length / 5.0f, 3.0f, 10.0f), font ?? GUIStyle.LargeFont));
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}
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if (playSound) { SoundPlayer.PlayUISound(GUISoundType.UIMessage); }
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}
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@@ -2597,34 +2605,37 @@ namespace Barotrauma
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var newMessage = new GUIMessage(message, color, pos, velocity, lifeTime, Alignment.Center, GUIStyle.Font, sub: sub);
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if (playSound) { SoundPlayer.PlayUISound(soundType); }
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bool overlapFound = true;
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int tries = 0;
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while (overlapFound)
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{
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overlapFound = false;
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foreach (var otherMessage in messages)
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{
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float xDiff = otherMessage.Pos.X - newMessage.Pos.X;
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if (Math.Abs(xDiff) > (newMessage.Size.X + otherMessage.Size.X) / 2) { continue; }
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float yDiff = otherMessage.Pos.Y - newMessage.Pos.Y;
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if (Math.Abs(yDiff) > (newMessage.Size.Y + otherMessage.Size.Y) / 2) { continue; }
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Vector2 moveDir = -(new Vector2(xDiff, yDiff) + Rand.Vector(1.0f));
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if (moveDir.LengthSquared() > 0.0001f)
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{
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moveDir = Vector2.Normalize(moveDir);
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}
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else
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{
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moveDir = Rand.Vector(1.0f);
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}
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moveDir.Y = -Math.Abs(moveDir.Y);
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newMessage.Pos -= Vector2.UnitY * 10;
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}
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tries++;
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if (tries > 20) { break; }
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}
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messages.Add(newMessage);
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lock (mutex)
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{
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bool overlapFound = true;
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int tries = 0;
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while (overlapFound)
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{
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overlapFound = false;
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foreach (var otherMessage in messages)
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{
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float xDiff = otherMessage.Pos.X - newMessage.Pos.X;
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if (Math.Abs(xDiff) > (newMessage.Size.X + otherMessage.Size.X) / 2) { continue; }
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float yDiff = otherMessage.Pos.Y - newMessage.Pos.Y;
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if (Math.Abs(yDiff) > (newMessage.Size.Y + otherMessage.Size.Y) / 2) { continue; }
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Vector2 moveDir = -(new Vector2(xDiff, yDiff) + Rand.Vector(1.0f));
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if (moveDir.LengthSquared() > 0.0001f)
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{
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moveDir = Vector2.Normalize(moveDir);
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}
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else
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{
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moveDir = Rand.Vector(1.0f);
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}
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moveDir.Y = -Math.Abs(moveDir.Y);
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newMessage.Pos -= Vector2.UnitY * 10;
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}
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tries++;
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if (tries > 20) { break; }
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}
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messages.Add(newMessage);
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}
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}
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public static void ClearMessages()
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