Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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@@ -2,9 +2,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Networking;
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using System.IO;
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using System.Xml.Linq;
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using System.Collections.Generic;
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namespace Subsurface
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{
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@@ -385,7 +383,7 @@ namespace Subsurface
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GUI.Draw((float)deltaTime, spriteBatch, null);
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spriteBatch.DrawString(GUI.Font, "Subsurface v"+GameMain.Version, new Vector2(10, GameMain.GraphicsHeight-20), Color.White);
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spriteBatch.DrawString(GUI.Font, "Barotrauma v"+GameMain.Version, new Vector2(10, GameMain.GraphicsHeight-20), Color.White);
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spriteBatch.End();
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}
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@@ -410,7 +408,7 @@ namespace Subsurface
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GameMain.LobbyScreen.Select();
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new GUIMessageBox("Welcome to Subsurface!", "Please note that the single player mode is very unfinished at the moment; "+
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new GUIMessageBox("Welcome to Barotrauma!", "Please note that the single player mode is very unfinished at the moment; "+
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"for example, the NPCs don't have an AI yet and there are only a couple of different quests to complete. The multiplayer "+
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"mode should be much more enjoyable to play at the moment, so my recommendation is to try out and get a hang of the game mechanics "+
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"in the single player mode and then move on to multiplayer. Have fun!\n - Regalis, the main dev of Subsurface", 400, 350);
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