Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo

This commit is contained in:
Regalis11
2015-10-14 22:10:37 +03:00
parent 8df9133e84
commit 2bb5d41836
27 changed files with 135 additions and 126 deletions

View File

@@ -2,9 +2,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
using System.IO;
using System.Xml.Linq;
using System.Collections.Generic;
namespace Subsurface
{
@@ -385,7 +383,7 @@ namespace Subsurface
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.DrawString(GUI.Font, "Subsurface v"+GameMain.Version, new Vector2(10, GameMain.GraphicsHeight-20), Color.White);
spriteBatch.DrawString(GUI.Font, "Barotrauma v"+GameMain.Version, new Vector2(10, GameMain.GraphicsHeight-20), Color.White);
spriteBatch.End();
}
@@ -410,7 +408,7 @@ namespace Subsurface
GameMain.LobbyScreen.Select();
new GUIMessageBox("Welcome to Subsurface!", "Please note that the single player mode is very unfinished at the moment; "+
new GUIMessageBox("Welcome to Barotrauma!", "Please note that the single player mode is very unfinished at the moment; "+
"for example, the NPCs don't have an AI yet and there are only a couple of different quests to complete. The multiplayer "+
"mode should be much more enjoyable to play at the moment, so my recommendation is to try out and get a hang of the game mechanics "+
"in the single player mode and then move on to multiplayer. Have fun!\n - Regalis, the main dev of Subsurface", 400, 350);