Files
LuaCsForBarotraumaEP/Subsurface/Source/Screens/MainMenuScreen.cs

449 lines
18 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
using System.Xml.Linq;
namespace Subsurface
{
class MainMenuScreen : Screen
{
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3 }
GUIFrame buttonsTab;
private GUIFrame[] menuTabs;
private GUIListBox mapList;
private GUIListBox saveList;
private GUITextBox saveNameBox, seedBox;
private GUITextBox serverNameBox, portBox, passwordBox, maxPlayersBox;
private GUITickBox isPublicBox, useUpnpBox;
private GameMain game;
int selectedTab;
public MainMenuScreen(GameMain game)
{
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length+1];
buttonsTab = new GUIFrame(new Rectangle(50, 0, 200, 360), Color.Transparent, Alignment.Left | Alignment.CenterY);
//menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
Rectangle panelRect = new Rectangle(
290, buttonsTab.Rect.Y,
500, 360);
GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "Tutorial", Alignment.CenterX, GUI.Style, buttonsTab);
button.OnClicked = TutorialButtonClicked;
button = new GUIButton(new Rectangle(0, 70, 0, 30), "New Game", Alignment.CenterX, GUI.Style, buttonsTab);
button.UserData = Tab.NewGame;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 130, 0, 30), "Load Game", Alignment.CenterX, GUI.Style, buttonsTab);
button.UserData = Tab.LoadGame;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 200, 0, 30), "Join Server", Alignment.CenterX, GUI.Style, buttonsTab);
//button.UserData = (int)Tabs.JoinServer;
button.OnClicked = JoinServerClicked;
button = new GUIButton(new Rectangle(0, 260, 0, 30), "Host Server", Alignment.CenterX, GUI.Style, buttonsTab);
button.UserData = Tab.HostServer;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 330, 0, 30), "Quit", Alignment.CenterX, GUI.Style, buttonsTab);
button.OnClicked = QuitClicked;
//----------------------------------------------------------------------
menuTabs[(int)Tab.NewGame] = new GUIFrame(panelRect, GUI.Style);
//menuTabs[(int)Tabs.NewGame].Padding = GUI.style.smallPadding;
//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.NewGame]);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.Style, menuTabs[(int)Tab.NewGame]);
mapList = new GUIListBox(new Rectangle(0, 30, 200, panelRect.Height-100), GUI.Style, menuTabs[(int)Tab.NewGame]);
foreach (Submarine sub in Submarine.SavedSubmarines)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
sub.Name,
GUI.Style,
Alignment.Left, Alignment.Left, mapList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = sub;
}
if (Submarine.SavedSubmarines.Count > 0) mapList.Select(Submarine.SavedSubmarines[0]);
new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 20), 0, 100, 20),
"Save name: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
saveNameBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 20), 30, 180, 20),
Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
saveNameBox.Text = SaveUtil.CreateSavePath();
new GUITextBlock(new Rectangle((int)(mapList.Rect.Width + 20), 60, 100, 20),
"Map Seed: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
seedBox = new GUITextBox(new Rectangle((int)(mapList.Rect.Width + 20), 90, 180, 20),
Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
seedBox.Text = ToolBox.RandomSeed(8);
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.NewGame]);
button.OnClicked = StartGame;
//----------------------------------------------------------------------
menuTabs[(int)Tab.LoadGame] = new GUIFrame(panelRect, GUI.Style);
//menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
menuTabs[(int)Tab.HostServer] = new GUIFrame(panelRect, GUI.Style);
//menuTabs[(int)Tabs.JoinServer].Padding = GUI.style.smallPadding;
//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Server Name:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
new GUITextBlock(new Rectangle(0, 50, 0, 30), "Server port:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
portBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
portBox.Text = NetConfig.DefaultPort.ToString();
portBox.ToolTip = "Server port";
new GUITextBlock(new Rectangle(0, 100, 100, 30), "Max players:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
maxPlayersBox = new GUITextBox(new Rectangle(195, 100, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.Style, menuTabs[(int)Tab.HostServer]);
maxPlayersBox.Text = "8";
maxPlayersBox.Enabled = false;
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
plusPlayersBox.UserData = 1;
plusPlayersBox.OnClicked = ChangeMaxPlayers;
var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tab.HostServer]);
minusPlayersBox.UserData = -1;
minusPlayersBox.OnClicked = ChangeMaxPlayers;
new GUITextBlock(new Rectangle(0, 150, 0, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
isPublicBox = new GUITickBox(new Rectangle(10, 200, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tab.HostServer]);
isPublicBox.ToolTip = "Public servers are shown in the list of available servers in the ''Join Server'' -tab";
useUpnpBox = new GUITickBox(new Rectangle(10, 250, 20, 20), "Attempt UPnP port forwarding", Alignment.TopLeft, menuTabs[(int)Tab.HostServer]);
useUpnpBox.ToolTip = "UPnP can be used for forwarding ports on your router to allow players join the server."
+ " However, UPnP isn't supported by all routers, so you may need to setup port forwards manually"
+" if players are unable to join the server (see the readme for instructions).";
GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.HostServer]);
hostButton.OnClicked = HostServerClicked;
this.game = game;
}
public override void Select()
{
base.Select();
Submarine.Unload();
SelectTab(null, 0);
//selectedTab = 0;
}
public bool SelectTab(GUIButton button, object obj)
{
try
{
SelectTab((Tab)obj);
}
catch
{
selectedTab = 0;
}
if (button != null) button.Selected = true;
foreach (GUIComponent child in buttonsTab.children)
{
GUIButton otherButton = child as GUIButton;
if (otherButton == null || otherButton == button) continue;
otherButton.Selected = false;
}
if (Screen.Selected != this) Select();
return true;
}
public void SelectTab(Tab tab)
{
selectedTab = (int)tab;
if (selectedTab == (int)Tab.LoadGame) UpdateLoadScreen();
}
private bool TutorialButtonClicked(GUIButton button, object obj)
{
TutorialMode.Start();
return true;
}
private bool JoinServerClicked(GUIButton button, object obj)
{
GameMain.ServerListScreen.Select();
return true;
}
private bool ChangeMaxPlayers(GUIButton button, object obj)
{
int currMaxPlayers = 10;
int.TryParse(maxPlayersBox.Text, out currMaxPlayers);
currMaxPlayers = (int)MathHelper.Clamp(currMaxPlayers+(int)button.UserData, 1, 10);
maxPlayersBox.Text = currMaxPlayers.ToString();
return true;
}
private bool HostServerClicked(GUIButton button, object obj)
{
string name = serverNameBox.Text;
if (string.IsNullOrEmpty(name))
{
serverNameBox.Flash();
return false;
}
int port;
if (!int.TryParse(portBox.Text, out port) || port < 0 || port > 65535)
{
portBox.Text = NetConfig.DefaultPort.ToString();
portBox.Flash();
return false;
}
GameMain.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
GameMain.NetLobbyScreen.IsServer = true;
//Game1.NetLobbyScreen.Select();
return true;
}
private bool QuitClicked(GUIButton button, object obj)
{
game.Exit();
return true;
}
private void UpdateLoadScreen()
{
menuTabs[(int)Tab.LoadGame].ClearChildren();
string[] saveFiles = SaveUtil.GetSaveFiles();
saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tab.LoadGame].Rect.Height - 80), Color.White, GUI.Style, menuTabs[(int)Tab.LoadGame]);
saveList.OnSelected = SelectSaveFile;
foreach (string saveFile in saveFiles)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
saveFile,
GUI.Style,
Alignment.Left,
Alignment.Left,
saveList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = saveFile;
}
var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, GUI.Style, menuTabs[(int)Tab.LoadGame]);
button.OnClicked = LoadGame;
}
private bool SelectSaveFile(GUIComponent component, object obj)
{
string fileName = (string)obj;
XDocument doc = SaveUtil.LoadGameSessionDoc(fileName);
if (doc==null)
{
DebugConsole.ThrowError("Error loading save file ''"+fileName+"''. The file may be corrupted.");
return false;
}
RemoveSaveFrame();
string subName = ToolBox.GetAttributeString(doc.Root, "submarine", "");
string saveTime = ToolBox.GetAttributeString(doc.Root, "savetime", "unknown");
XElement modeElement = null;
foreach (XElement element in doc.Root.Elements())
{
if (element.Name.ToString().ToLower() != "gamemode") continue;
modeElement = element;
break;
}
string mapseed = ToolBox.GetAttributeString(modeElement, "mapseed", "unknown");
GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, GUI.Style, menuTabs[(int)Tab.LoadGame]);
saveFileFrame.UserData = "savefileframe";
saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0,0,0,20), fileName, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, GUI.Style, saveFileFrame);
deleteSaveButton.UserData = fileName;
deleteSaveButton.OnClicked = DeleteSave;
return true;
}
private bool DeleteSave(GUIButton button, object obj)
{
string saveFile = obj as string;
if (obj == null) return false;
SaveUtil.DeleteSave(saveFile);
UpdateLoadScreen();
return true;
}
private void RemoveSaveFrame()
{
GUIComponent prevFrame = null;
foreach (GUIComponent child in menuTabs[(int)Tab.LoadGame].children)
{
if (child.UserData as string != "savefileframe") continue;
prevFrame = child;
break;
}
menuTabs[(int)Tab.LoadGame].RemoveChild(prevFrame);
}
public override void Update(double deltaTime)
{
buttonsTab.Update((float)deltaTime);
if (selectedTab>0) menuTabs[selectedTab].Update((float)deltaTime);
GameMain.TitleScreen.TitlePosition =
Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
0.1f);
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
graphics.Clear(Color.CornflowerBlue);
GameMain.TitleScreen.DrawLoadingText = false;
GameMain.TitleScreen.Draw(spriteBatch, graphics, (float)deltaTime);
//Game1.GameScreen.DrawMap(graphics, spriteBatch);
spriteBatch.Begin();
buttonsTab.Draw(spriteBatch);
if (selectedTab>0) menuTabs[selectedTab].Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.DrawString(GUI.Font, "Barotrauma v"+GameMain.Version, new Vector2(10, GameMain.GraphicsHeight-20), Color.White);
spriteBatch.End();
}
private bool StartGame(GUIButton button, object obj)
{
if (string.IsNullOrEmpty(saveNameBox.Text)) return false;
string[] existingSaveFiles = SaveUtil.GetSaveFiles();
if (Array.Find(existingSaveFiles, s => s == saveNameBox.Text)!=null)
{
new GUIMessageBox("Save name already in use", "Please choose another name for the save file");
return false;
}
Submarine selectedSub = mapList.SelectedData as Submarine;
if (selectedSub == null) return false;
GameMain.GameSession = new GameSession(selectedSub, saveNameBox.Text, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
(GameMain.GameSession.gameMode as SinglePlayerMode).GenerateMap(seedBox.Text);
GameMain.LobbyScreen.Select();
new GUIMessageBox("Welcome to Barotrauma!", "Please note that the single player mode is very unfinished at the moment; "+
"for example, the NPCs don't have an AI yet and there are only a couple of different quests to complete. The multiplayer "+
"mode should be much more enjoyable to play at the moment, so my recommendation is to try out and get a hang of the game mechanics "+
"in the single player mode and then move on to multiplayer. Have fun!\n - Regalis, the main dev of Subsurface", 400, 350);
return true;
}
private bool PreviousTab(GUIButton button, object obj)
{
//selectedTab = (int)Tabs.Main;
return true;
}
private bool LoadGame(GUIButton button, object obj)
{
string saveFile = saveList.SelectedData as string;
if (string.IsNullOrWhiteSpace(saveFile)) return false;
try
{
SaveUtil.LoadGame(saveFile);
}
catch (Exception e)
{
DebugConsole.ThrowError("Loading map ''"+saveFile+"'' failed", e);
return false;
}
GameMain.LobbyScreen.Select();
return true;
}
}
}