(44694344e) Don't allow deleting vanilla subs in the sub editor
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@@ -847,6 +847,20 @@ namespace Barotrauma
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GameMain.World.ProcessChanges();
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}
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private bool IsVanillaSub(Submarine sub)
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{
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if (sub == null) { return false; }
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var vanilla = GameMain.VanillaContent;
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if (vanilla != null)
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{
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var vanillaSubs = vanilla.GetFilesOfType(ContentType.Submarine);
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string pathToCompare = sub.FilePath.Replace(@"\", @"/").ToLowerInvariant();
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return (vanillaSubs.Any(s => s.Replace(@"\", @"/").ToLowerInvariant() == pathToCompare));
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}
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return false;
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}
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private bool SaveSub(GUIButton button, object obj)
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{
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if (string.IsNullOrWhiteSpace(nameBox.Text))
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@@ -1328,7 +1342,14 @@ namespace Barotrauma
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ScrollBarVisible = true,
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OnSelected = (GUIComponent selected, object userData) =>
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{
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if (deleteButtonHolder.FindChild("delete") is GUIButton deleteBtn) deleteBtn.Enabled = true;
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if (deleteButtonHolder.FindChild("delete") is GUIButton deleteBtn)
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{
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#if DEBUG
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deleteBtn.Enabled = true;
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#else
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deleteBtn.Enabled = !IsVanillaSub(userData as Submarine);
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#endif
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}
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return true;
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}
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};
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@@ -307,50 +307,6 @@ namespace Barotrauma
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//commands.Add(new Command("togglekarma", "togglekarma: Toggles the karma system.", null));
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commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
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{
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HumanAIController.DisableCrewAI = false;
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NewMessage("Crew AI enabled", Color.Green);
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}, isCheat: true));
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commands.Add(new Command("disableenemyai", "disableenemyai: Disable the AI of the Enemy characters (monsters).", (string[] args) =>
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{
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EnemyAIController.DisableEnemyAI = true;
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NewMessage("Enemy AI disabled", Color.Red);
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}, isCheat: true));
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commands.Add(new Command("enableenemyai", "enableenemyai: Enable the AI of the Enemy characters (monsters).", (string[] args) =>
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{
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EnemyAIController.DisableEnemyAI = false;
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NewMessage("Enemy AI enabled", Color.Green);
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}, isCheat: true));
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commands.Add(new Command("botcount", "botcount [x]: Set the number of bots in the crew in multiplayer.", null));
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commands.Add(new Command("botspawnmode", "botspawnmode [fill/normal]: Set how bots are spawned in the multiplayer.", null));
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commands.Add(new Command("autorestart", "autorestart [true/false]: Enable or disable round auto-restart.", null));
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commands.Add(new Command("autorestartinterval", "autorestartinterval [seconds]: Set how long the server waits between rounds before automatically starting a new one. If set to 0, autorestart is disabled.", null));
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commands.Add(new Command("autorestarttimer", "autorestarttimer [seconds]: Set the current autorestart countdown to the specified value.", null));
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commands.Add(new Command("startwhenclientsready", "startwhenclientsready [true/false]: Enable or disable automatically starting the round when clients are ready to start.", null));
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commands.Add(new Command("giveperm", "giveperm [id]: Grants administrative permissions to the player with the specified client ID.", null));
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commands.Add(new Command("revokeperm", "revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", null));
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commands.Add(new Command("giverank", "giverank [id]: Assigns a specific rank (= a set of administrative permissions) to the player with the specified client ID.", null));
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commands.Add(new Command("givecommandperm", "givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", null));
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commands.Add(new Command("revokecommandperm", "revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", null));
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commands.Add(new Command("showperm", "showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", null));
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//commands.Add(new Command("togglekarma", "togglekarma: Toggles the karma system.", null));
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commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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