(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:14:20 +03:00
parent bec7aadfa9
commit 2ae54a01a5
40 changed files with 290 additions and 322 deletions
@@ -11,7 +11,8 @@ namespace Barotrauma
public override bool KeepDivingGearOn => true;
private readonly IEnumerable<Pump> pumpList;
public AIObjectivePumpWater(Character character, string option, float priorityModifier = 1) : base(character, option, priorityModifier)
public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier, option)
{
pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
}
@@ -21,8 +22,9 @@ namespace Barotrauma
//availablePumps = allPumps.Where(p => !p.Item.HasTag("ballast") && p.Item.Connections.None(c => c.IsPower && p.Item.GetConnectedComponentsRecursive<Steering>(c).None())).ToList();
protected override void FindTargets()
{
if (option == null) { return; }
if (Option == null) { return; }
base.FindTargets();
// TODO: add dialog when no targets found and the objective is an order
}
protected override bool Filter(Pump pump)
@@ -31,7 +33,7 @@ namespace Barotrauma
if (pump.Item.Submarine == null) { return false; }
if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
if (option == "stoppumping")
if (Option == "stoppumping")
{
if (!pump.IsActive || pump.FlowPercentage == 0.0f) { return false; }
}
@@ -43,7 +45,7 @@ namespace Barotrauma
return true;
}
protected override IEnumerable<Pump> GetList() => pumpList;
protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, Option, false) { IsLoop = true };
protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = true };
protected override float TargetEvaluation() => targets.Max(t => MathHelper.Lerp(100, 0, t.CurrFlow / t.MaxFlow));
}
}