(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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@@ -12,14 +12,12 @@ namespace Barotrauma
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public override bool KeepDivingGearOn => true;
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public override bool ForceRun => true;
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public AIObjectiveFixLeaks(Character character, float priorityModifier = 1) : base(character, "", priorityModifier) { }
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public AIObjectiveFixLeaks(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
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protected override void FindTargets()
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{
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base.FindTargets();
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// Sorting should be handled by the objective manager, because the targets should be subobjectives.
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//targets.Sort((x, y) => GetLeakFixPriority(y).CompareTo(GetLeakFixPriority(x)));
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// TODO: Add a dialog when no leaks are found.
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// TODO: Add a dialog when no leaks are found and the objective is an order
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}
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protected override bool Filter(Gap gap)
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@@ -46,6 +44,6 @@ namespace Barotrauma
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
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protected override float TargetEvaluation() => targets.Max(t => GetLeakSeverity(t));
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protected override IEnumerable<Gap> GetList() => Gap.GapList;
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protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, PriorityModifier);
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protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
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}
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}
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