(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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+5
-4
@@ -20,12 +20,13 @@ namespace Barotrauma
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private float useExtinquisherTimer;
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public AIObjectiveExtinguishFire(Character character, Hull targetHull, float priorityModifier = 1) : base(character, "", priorityModifier)
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public AIObjectiveExtinguishFire(Character character, Hull targetHull, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier)
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{
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this.targetHull = targetHull;
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}
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public override float GetPriority(AIObjectiveManager objectiveManager)
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public override float GetPriority()
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{
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if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
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// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
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@@ -61,7 +62,7 @@ namespace Barotrauma
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if (getExtinguisherObjective == null)
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{
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character.Speak(TextManager.Get("DialogFindExtinguisher"), null, 2.0f, "findextinguisher", 30.0f);
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getExtinguisherObjective = new AIObjectiveGetItem(character, "extinguisher", true);
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getExtinguisherObjective = new AIObjectiveGetItem(character, "extinguisher", objectiveManager, equip: true);
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}
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else
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{
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@@ -105,7 +106,7 @@ namespace Barotrauma
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//go to the first firesource
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if (gotoObjective == null || !gotoObjective.CanBeCompleted || gotoObjective.IsCompleted())
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{
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gotoObjective = new AIObjectiveGoTo(ConvertUnits.ToSimUnits(fs.Position), character);
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gotoObjective = new AIObjectiveGoTo(ConvertUnits.ToSimUnits(fs.Position), character, objectiveManager);
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}
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else
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{
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