(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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+8
-5
@@ -21,16 +21,19 @@ namespace Barotrauma
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private AIObjectiveGoTo goToObjective;
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private Item targetItem;
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public AIObjectiveDecontainItem(Character character, Item targetItem, ItemContainer container, float priorityModifier = 1) : base(character, "", priorityModifier)
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public AIObjectiveDecontainItem(Character character, Item targetItem, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier)
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{
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this.targetItem = targetItem;
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this.container = container;
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}
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public AIObjectiveDecontainItem(Character character, string itemIdentifier, ItemContainer container, float priorityModifier = 1) : this(character, new string[] { itemIdentifier }, container, priorityModifier) { }
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public AIObjectiveDecontainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
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public AIObjectiveDecontainItem(Character character, string[] itemIdentifiers, ItemContainer container, float priorityModifier = 1) : base(character, "", priorityModifier)
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public AIObjectiveDecontainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier)
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{
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this.itemIdentifiers = itemIdentifiers;
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for (int i = 0; i < itemIdentifiers.Length; i++)
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@@ -59,7 +62,7 @@ namespace Barotrauma
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}
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}
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public override float GetPriority(AIObjectiveManager objectiveManager)
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public override float GetPriority()
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{
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if (objectiveManager.CurrentOrder == this)
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{
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@@ -103,7 +106,7 @@ namespace Barotrauma
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if (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance
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&& !container.Item.IsInsideTrigger(character.WorldPosition))
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{
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goToObjective = new AIObjectiveGoTo(container.Item, character);
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goToObjective = new AIObjectiveGoTo(container.Item, character, objectiveManager);
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AddSubObjective(goToObjective);
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return;
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}
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