(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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+6
-8
@@ -10,7 +10,8 @@ namespace Barotrauma
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public override string DebugTag => "charge batteries";
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private readonly IEnumerable<PowerContainer> batteryList;
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public AIObjectiveChargeBatteries(Character character, string option) : base(character, option)
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public AIObjectiveChargeBatteries(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier)
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: base(character, objectiveManager, priorityModifier, option)
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{
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batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
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}
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@@ -23,15 +24,10 @@ namespace Barotrauma
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protected override void FindTargets()
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{
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base.FindTargets();
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if (targets.None())
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if (targets.None() && objectiveManager.CurrentOrder == this)
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{
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character.Speak(TextManager.Get("DialogNoBatteries"), null, 4.0f, "nobatteries", 10.0f);
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}
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else
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{
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// Sorting should be handled by the objective manager, because the targets should be subobjectives.
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//targets.Sort((x, y) => x.ChargePercentage.CompareTo(y.ChargePercentage));
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}
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}
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protected override bool Filter(PowerContainer battery)
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@@ -45,6 +41,8 @@ namespace Barotrauma
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protected override float TargetEvaluation() => targets.Max(t => 100 - t.ChargePercentage);
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protected override IEnumerable<PowerContainer> GetList() => batteryList;
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protected override AIObjective ObjectiveConstructor(PowerContainer battery) => new AIObjectiveOperateItem(battery, character, Option, false, priorityModifier: PriorityModifier) { IsLoop = true };
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protected override AIObjective ObjectiveConstructor(PowerContainer battery)
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=> new AIObjectiveOperateItem(battery, character, objectiveManager, Option, false, priorityModifier: PriorityModifier) { IsLoop = true };
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}
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}
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