(40f4f67f8) Further changes to the calculations.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:06:49 +03:00
parent b7272e1c96
commit 2a0e289a59
19 changed files with 122 additions and 34 deletions
@@ -37,7 +37,8 @@ namespace Barotrauma
float successFactor = MathHelper.Lerp(0, 1, Item.Repairables.Average(r => r.DegreeOfSuccess(character)));
float isSelected = character.SelectedConstruction == Item ? 50 : 0;
float baseLevel = Math.Max(Priority + isSelected, 1);
float max = MathHelper.Min(AIObjectiveManager.OrderPriority + 20, 100);
float maxMultiplier = MathHelper.Min(PriorityModifier, 1);
float max = MathHelper.Min((AIObjectiveManager.OrderPriority + 20) * maxMultiplier, 90);
return MathHelper.Clamp(baseLevel * damagePriority * distanceFactor * successFactor, 0, max);
}